Licar/renderer.h

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/**
3D renderer: implements 3D rendering.
*/
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#ifndef _LCR_RENDERER_H
#define _LCR_RENDERER_H
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#define S3L_RESOLUTION_X LCR_SETTING_RESOLUTION_X
#define S3L_RESOLUTION_Y LCR_SETTING_RESOLUTION_Y
#define S3L_PIXEL_FUNCTION LCR_pixelFunc3D
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#define S3L_Z_BUFFER 2
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#include "small3dlib.h"
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struct LCR_Renderer
{
// TODO
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};
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S3L_Scene LCR_scene3D;
S3L_Model3D LCR_models3D[3]; // TODO
S3L_Unit LCR_vertices3D[LCR_SETTING_MAX_VERTICES * 3];
S3L_Index LCR_triangles3D[LCR_SETTING_MAX_TRIANGLES * 3];
void LCR_pixelFunc3D(S3L_PixelInfo *pixel)
{
LCR_drawPixelSafe(pixel->x,pixel->y,0xff00);
}
/** Builds an internal 3D model of the currently loaded map. Returns 1 on
success, otherwise 0 (e.g. not enough space). */
uint8_t LCR_buildMapModel(void)
{
// TODO
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LCR_vertices3D[0] = -2000;
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LCR_vertices3D[1] = -100;
LCR_vertices3D[2] = 1000;
LCR_vertices3D[3] = 400;
LCR_vertices3D[4] = -100;
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LCR_vertices3D[5] = 2000;
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LCR_vertices3D[6] = 0;
LCR_vertices3D[7] = 400;
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LCR_vertices3D[8] = 2000;
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LCR_triangles3D[0] = 0;
LCR_triangles3D[1] = 1;
LCR_triangles3D[2] = 2;
return 1;
}
uint8_t LCR_rendererInit(void)
{
if (!LCR_buildMapModel())
return 0;
S3L_model3DInit(LCR_vertices3D,3,LCR_triangles3D,1,LCR_models3D);
S3L_sceneInit(LCR_models3D,1,&LCR_scene3D);
return 1;
}
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void LCR_rendererMoveCamera(LCR_SpaceUnit forwRightUpOffset[3],
LCR_SpaceUnit yawPitchOffset[2])
{
S3L_Vec4 f, r, u;
S3L_rotationToDirections(LCR_scene3D.camera.transform.rotation,
S3L_FRACTIONS_PER_UNIT,&f,&r,&u);
LCR_scene3D.camera.transform.translation.x +=
((f.x * forwRightUpOffset[0] + r.x * forwRightUpOffset[1] +
u.x * forwRightUpOffset[2]) * S3L_FRACTIONS_PER_UNIT) / LCR_SQUARE_SIDE_LEN;
LCR_scene3D.camera.transform.translation.y +=
((f.y * forwRightUpOffset[0] + r.y * forwRightUpOffset[1] +
u.y * forwRightUpOffset[2]) * S3L_FRACTIONS_PER_UNIT) / LCR_SQUARE_SIDE_LEN;
LCR_scene3D.camera.transform.translation.z +=
((f.z * forwRightUpOffset[0] + r.z * forwRightUpOffset[1] +
u.z * forwRightUpOffset[2]) * S3L_FRACTIONS_PER_UNIT) / LCR_SQUARE_SIDE_LEN;
LCR_scene3D.camera.transform.rotation.y +=
(yawPitchOffset[0] * S3L_FRACTIONS_PER_UNIT) / LCR_SQUARE_SIDE_LEN;
LCR_scene3D.camera.transform.rotation.x +=
(yawPitchOffset[1] * S3L_FRACTIONS_PER_UNIT) / LCR_SQUARE_SIDE_LEN;
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if (LCR_scene3D.camera.transform.rotation.x > S3L_FRACTIONS_PER_UNIT / 4)
LCR_scene3D.camera.transform.rotation.x = S3L_FRACTIONS_PER_UNIT / 4;
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if (LCR_scene3D.camera.transform.rotation.x < -1 * S3L_FRACTIONS_PER_UNIT / 4)
LCR_scene3D.camera.transform.rotation.x = -1 * S3L_FRACTIONS_PER_UNIT / 4;
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}
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void LCR_rendererDraw(void)
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{
S3L_newFrame();
S3L_drawScene(LCR_scene3D);
}
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void LCR_drawBackground(int verticalOffset)
{
uint16_t color = LCR_skyImages[LCR_skyImages[256] & 0x00ff] ; // TODO
int limit = verticalOffset - LCR_SETTING_SKY_SIZE * LCR_SKY_IMAGE_SIZE / 2;
if (limit >= LCR_EFFECTIVE_RESOLUTION_Y)
limit = LCR_EFFECTIVE_RESOLUTION_Y - 1;
for (int y = 0; y <= limit; ++y)
for (int x = 0; x < LCR_EFFECTIVE_RESOLUTION_X; ++x)
LCR_drawPixelUnsafe(x,y,color);
color = LCR_skyImages[LCR_skyImages[255 + (128 * 128) / 2] >> 8]; // TODO
limit = verticalOffset + LCR_SETTING_SKY_SIZE * LCR_SKY_IMAGE_SIZE / 2 -
LCR_SETTING_SKY_SIZE;
if (limit < 0)
limit = 0;
for (int y = LCR_EFFECTIVE_RESOLUTION_Y - 1; y >= limit; --y)
for (int x = 0; x < LCR_EFFECTIVE_RESOLUTION_X; ++x)
LCR_drawPixelUnsafe(x,y,color);
}
void LCR_drawSkyStrip(int verticalOffset, uint8_t horizontalOffset)
{
#if LCR_SETTING_SKY_SIZE != 0
verticalOffset -= (LCR_SETTING_SKY_SIZE * LCR_SKY_IMAGE_SIZE) / 2;
int finalY = verticalOffset + LCR_SETTING_SKY_SIZE * LCR_SKY_IMAGE_SIZE;
finalY = (finalY / LCR_SETTING_SKY_SIZE) * LCR_SETTING_SKY_SIZE;
if (finalY >= LCR_EFFECTIVE_RESOLUTION_Y)
finalY = LCR_EFFECTIVE_RESOLUTION_Y - 1;
const uint16_t *skyLine = LCR_skyImages + 256;
if (verticalOffset < 0)
{
skyLine += (-1 * verticalOffset / LCR_SETTING_SKY_SIZE) * (LCR_SKY_IMAGE_SIZE / 2);
verticalOffset = 0;
}
while (verticalOffset < finalY)
{
for (int i = 0; i < LCR_EFFECTIVE_RESOLUTION_X; ++i)
{
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// only diraw background on empty pixels
if (S3L_zBufferRead(i,verticalOffset) == S3L_MAX_DEPTH)
{
int offsetX = (i / LCR_SETTING_SKY_SIZE + horizontalOffset)
% LCR_SKY_IMAGE_SIZE;
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uint16_t pixel = *(skyLine + offsetX / 2);
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pixel = offsetX % 2 ? (pixel >> 8) : (pixel & 0x00ff);
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LCR_drawPixelUnsafe(i,verticalOffset,LCR_skyImages[pixel]);
}
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}
verticalOffset++;
if (verticalOffset % LCR_SETTING_SKY_SIZE == 0)
skyLine += LCR_SKY_IMAGE_SIZE / 2;
}
#endif
}
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LCR_SpaceUnit LCR_rendererGetCameraYaw(void)
{
return (LCR_scene3D.camera.transform.rotation.y * LCR_SQUARE_SIDE_LEN) /
S3L_FRACTIONS_PER_UNIT;
}
LCR_SpaceUnit LCR_rendererGetCameraPitch(void)
{
return (LCR_scene3D.camera.transform.rotation.x * LCR_SQUARE_SIDE_LEN) /
S3L_FRACTIONS_PER_UNIT;
}
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#endif // guard