Change antibug (nonrotating phys.)

This commit is contained in:
Miloslav Ciz 2025-04-14 00:47:12 +02:00
parent 27d2e89133
commit 00519e0116
3 changed files with 92 additions and 65 deletions

View file

@ -68,6 +68,8 @@
=========== BUGS =================
- After adding the non-rotating physics feature, the car now gets funny when
turned on the roof, once even shot to the ceiling of the map.
- very rarely the near plane overflow bug still happens, maybe shift near plane
a bit further still?
- sometimes during long loading the screen goes black, seems to have appeared
@ -80,6 +82,8 @@
=========== HANDLED ==============
- MAP4: one triangle in top section is missing!
- Antibug: maybe always simulate the step with non-rotating body AND normal one
as well -- if the car ends up bugged, use the non-rotating result?
- Fix weird reversing.
- CP gets often missed, would be cool to increase its radius, but also hard.
We would have to be checking 8 cells instead of one, but even then issues