Continue block collisions
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f1bbb1e1b6
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011cd891c1
5 changed files with 99 additions and 12 deletions
12
assets.h
12
assets.h
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@ -26,11 +26,15 @@ static const uint8_t map1[] =
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10,
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0,
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LCR_MAP_BLOCK(LCR_BLOCK_RAMP,36,0,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_RAMP_34,20,0,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_RAMP_12,32,0,37,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_RAMP_14,32,0,20,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_RAMP,35,0,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_RAMP,34,0,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_RAMP,33,0,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,33,0,33,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,33,0,34,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,33,0,35,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,33,0,36,LCR_BLOCK_MATERIAL_CONCRETE,0),
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/*
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LCR_MAP_BLOCK(LCR_BLOCK_FULL_ACCEL,0,0,0,LCR_BLOCK_MATERIAL_CONCRETE,0),
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1
map.h
1
map.h
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@ -84,7 +84,6 @@
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#define LCR_BLOCK_RAMP_CURVED_SHORT 0x0a
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#define LCR_BLOCK_RAMP_CURVED_WALL 0x0b
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#define LCR_BLOCK_FULL_ACCEL 0x20
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#define LCR_BLOCK_FULL_FAN 0x30
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74
racing.h
74
racing.h
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@ -70,8 +70,80 @@ TPE_Vec3 _LCR_racingBlockEnvFunc(TPE_Vec3 point, const uint8_t *block)
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(((int) bz) - LCR_MAP_SIZE_BLOCKS / 2) * LCR_PHYSICS_UNIT
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+ LCR_PHYSICS_UNIT / 2);
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point = TPE_vec3Minus(point,center); // shift to origin
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// TODO: transform
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switch (block[0])
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{
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case LCR_BLOCK_FULL:
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case LCR_BLOCK_BOTTOM:
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case LCR_BLOCK_LEFT:
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case LCR_BLOCK_BOTTOM_LEFT:
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case LCR_BLOCK_BOTTOM_LEFT_FRONT:
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case LCR_BLOCK_FULL_ACCEL:
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case LCR_BLOCK_FULL_FAN:
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{
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TPE_Vec3
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offset = TPE_vec3(0,0,0),
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size = TPE_vec3(LCR_PHYSICS_UNIT / 2,LCR_PHYSICS_UNIT / 4,
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LCR_PHYSICS_UNIT / 2);
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if (block[0] == LCR_BLOCK_BOTTOM ||
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block[0] == LCR_BLOCK_BOTTOM_LEFT ||
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block[0] == LCR_BLOCK_BOTTOM_LEFT_FRONT)
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{
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offset.y -= LCR_PHYSICS_UNIT / 8;
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size.y = LCR_PHYSICS_UNIT / 8;
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}
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if (block[0] == LCR_BLOCK_LEFT ||
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block[0] == LCR_BLOCK_BOTTOM_LEFT ||
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block[0] == LCR_BLOCK_BOTTOM_LEFT_FRONT)
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{
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offset.x -= LCR_PHYSICS_UNIT / 4;
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size.x = LCR_PHYSICS_UNIT / 4;
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}
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if (block[0] == LCR_BLOCK_BOTTOM_LEFT_FRONT)
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{
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offset.z -= LCR_PHYSICS_UNIT / 4;
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size.z = LCR_PHYSICS_UNIT / 4;
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}
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point = TPE_envAABox(point,offset,size);
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break;
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}
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case LCR_BLOCK_RAMP:
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case LCR_BLOCK_RAMP_34:
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case LCR_BLOCK_RAMP_12:
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case LCR_BLOCK_RAMP_14:
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{
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TPE_Unit sides[6];
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sides[0] = -1 * LCR_PHYSICS_UNIT / 2; sides[1] = -1 * LCR_PHYSICS_UNIT / 2;
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sides[2] = LCR_PHYSICS_UNIT / 2; sides[3] = -1 * LCR_PHYSICS_UNIT / 2;
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sides[4] = LCR_PHYSICS_UNIT / 2; sides[5] = LCR_PHYSICS_UNIT / 2;
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point = TPE_envAATriPrism(point,TPE_vec3(0,0,0),sides,LCR_PHYSICS_UNIT,2);
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break;
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}
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default:
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point = TPE_vec3(0,0,LCR_MAP_SIZE_BLOCKS * LCR_PHYSICS_UNIT);
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break;
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}
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// TODO: untransform
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point = TPE_vec3Plus(point,center); // shift back
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return point;
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/*
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return TPE_envAABox(point,center,TPE_vec3(LCR_PHYSICS_UNIT / 2,
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LCR_PHYSICS_UNIT / 4,LCR_PHYSICS_UNIT / 2));
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*/
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}
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TPE_Vec3 _LCR_racingEnvironmentFunction(TPE_Vec3 point, TPE_Unit maxDist)
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@ -504,7 +576,7 @@ void LCR_physicsDebugDraw(LCR_GameUnit camPos[3], LCR_GameUnit camRot[2],
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cView.z = (camFov * TPE_F) / LCR_GAME_UNIT;
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TPE_worldDebugDraw(&(LCR_racing.physicsWorld),_LCR_drawPhysicsDebugPixel,
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cPos,cRot,cView,16,LCR_PHYSICS_UNIT / 4);
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cPos,cRot,cView,16,LCR_PHYSICS_UNIT / 4,LCR_racing.tick * 4);
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}
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#endif // guard
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10
renderer.h
10
renderer.h
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@ -615,6 +615,16 @@ uint8_t _LCR_buildMapModel(void)
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S3L_model3DInit(LCR_renderer.mapVerts,0,LCR_renderer.mapTris,0,
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&LCR_renderer.mapModel);
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// TEMPORARY FIX: this scales the map so that it better aligns with the
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// physics world -- dunno why it's not aligned by default, investigate (if it's
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// numerical errors then at least make this a const)
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LCR_renderer.mapModel.transform.scale.x =
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(S3L_F * 1009) / 1000;
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LCR_renderer.mapModel.transform.scale.y =
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LCR_renderer.mapModel.transform.scale.x;
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LCR_renderer.mapModel.transform.scale.z =
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LCR_renderer.mapModel.transform.scale.x;
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for (int j = 0; j < LCR_currentMap.blockCount; ++j)
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{
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if ((j + 1) % LCR_SETTING_TRIANGLE_CULLING_PERIOD == 0)
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@ -539,7 +539,7 @@ TPE_Vec3 TPE_bodyGetCenterOfMass(const TPE_Body *body);
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e.g. 16). */
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void TPE_worldDebugDraw(TPE_World *world, TPE_DebugDrawFunction drawFunc,
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TPE_Vec3 camPos, TPE_Vec3 camRot, TPE_Vec3 camView, uint16_t envGridRes,
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TPE_Unit envGridSize);
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TPE_Unit envGridSize, TPE_Unit offset);
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#define TPE_DEBUG_COLOR_CONNECTION 0
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#define TPE_DEBUG_COLOR_JOINT 1
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@ -592,7 +592,7 @@ TPE_Vec3 TPE_envLineSegment(TPE_Vec3 point, TPE_Vec3 a, TPE_Vec3 b);
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TPE_Vec3 TPE_envHeightmap(TPE_Vec3 point, TPE_Vec3 center, TPE_Unit gridSize,
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TPE_Unit (*heightFunction)(int32_t x, int32_t y), TPE_Unit maxDist);
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/** Environment function for triagnular prism, e.g. for ramps. The sides array
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/** Environment function for triangular prism, e.g. for ramps. The sides array
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contains three 2D coordinates of points of the triangle in given plane with
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respect to the center. WARNING: the points must be specified in counter
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clowckwise direction! The direction var specified axis direction (0, 1 or
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@ -2079,7 +2079,7 @@ void _TPE_drawDebugPixel(
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void TPE_worldDebugDraw(TPE_World *world, TPE_DebugDrawFunction drawFunc,
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TPE_Vec3 camPos, TPE_Vec3 camRot, TPE_Vec3 camView, uint16_t envGridRes,
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TPE_Unit envGridSize)
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TPE_Unit envGridSize, TPE_Unit offset)
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{
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#define Z_LIMIT 250
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if (world->environmentFunction != 0)
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@ -2092,6 +2092,8 @@ void TPE_worldDebugDraw(TPE_World *world, TPE_DebugDrawFunction drawFunc,
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TPE_Vec3 center;
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offset %= envGridSize;
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if (envGridRes != 0)
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{
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center = TPE_vec3(0,TPE_sin(camRot.x),TPE_cos(camRot.x));
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@ -2101,9 +2103,9 @@ void TPE_worldDebugDraw(TPE_World *world, TPE_DebugDrawFunction drawFunc,
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center = TPE_vec3Times(center,gridHalfSize);
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center = TPE_vec3Plus(camPos,center);
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center.x = (center.x / envGridSize) * envGridSize;
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center.y = (center.y / envGridSize) * envGridSize;
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center.z = (center.z / envGridSize) * envGridSize;
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center.x = (center.x / envGridSize) * envGridSize + offset;
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center.y = (center.y / envGridSize) * envGridSize + offset;
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center.z = (center.z / envGridSize) * envGridSize + offset;
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}
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testPoint.y = center.y - gridHalfSize;
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