Continue block collisions
This commit is contained in:
parent
f1bbb1e1b6
commit
011cd891c1
5 changed files with 99 additions and 12 deletions
|
@ -539,7 +539,7 @@ TPE_Vec3 TPE_bodyGetCenterOfMass(const TPE_Body *body);
|
|||
e.g. 16). */
|
||||
void TPE_worldDebugDraw(TPE_World *world, TPE_DebugDrawFunction drawFunc,
|
||||
TPE_Vec3 camPos, TPE_Vec3 camRot, TPE_Vec3 camView, uint16_t envGridRes,
|
||||
TPE_Unit envGridSize);
|
||||
TPE_Unit envGridSize, TPE_Unit offset);
|
||||
|
||||
#define TPE_DEBUG_COLOR_CONNECTION 0
|
||||
#define TPE_DEBUG_COLOR_JOINT 1
|
||||
|
@ -592,7 +592,7 @@ TPE_Vec3 TPE_envLineSegment(TPE_Vec3 point, TPE_Vec3 a, TPE_Vec3 b);
|
|||
TPE_Vec3 TPE_envHeightmap(TPE_Vec3 point, TPE_Vec3 center, TPE_Unit gridSize,
|
||||
TPE_Unit (*heightFunction)(int32_t x, int32_t y), TPE_Unit maxDist);
|
||||
|
||||
/** Environment function for triagnular prism, e.g. for ramps. The sides array
|
||||
/** Environment function for triangular prism, e.g. for ramps. The sides array
|
||||
contains three 2D coordinates of points of the triangle in given plane with
|
||||
respect to the center. WARNING: the points must be specified in counter
|
||||
clowckwise direction! The direction var specified axis direction (0, 1 or
|
||||
|
@ -2079,7 +2079,7 @@ void _TPE_drawDebugPixel(
|
|||
|
||||
void TPE_worldDebugDraw(TPE_World *world, TPE_DebugDrawFunction drawFunc,
|
||||
TPE_Vec3 camPos, TPE_Vec3 camRot, TPE_Vec3 camView, uint16_t envGridRes,
|
||||
TPE_Unit envGridSize)
|
||||
TPE_Unit envGridSize, TPE_Unit offset)
|
||||
{
|
||||
#define Z_LIMIT 250
|
||||
if (world->environmentFunction != 0)
|
||||
|
@ -2092,6 +2092,8 @@ void TPE_worldDebugDraw(TPE_World *world, TPE_DebugDrawFunction drawFunc,
|
|||
|
||||
TPE_Vec3 center;
|
||||
|
||||
offset %= envGridSize;
|
||||
|
||||
if (envGridRes != 0)
|
||||
{
|
||||
center = TPE_vec3(0,TPE_sin(camRot.x),TPE_cos(camRot.x));
|
||||
|
@ -2101,9 +2103,9 @@ void TPE_worldDebugDraw(TPE_World *world, TPE_DebugDrawFunction drawFunc,
|
|||
center = TPE_vec3Times(center,gridHalfSize);
|
||||
center = TPE_vec3Plus(camPos,center);
|
||||
|
||||
center.x = (center.x / envGridSize) * envGridSize;
|
||||
center.y = (center.y / envGridSize) * envGridSize;
|
||||
center.z = (center.z / envGridSize) * envGridSize;
|
||||
center.x = (center.x / envGridSize) * envGridSize + offset;
|
||||
center.y = (center.y / envGridSize) * envGridSize + offset;
|
||||
center.z = (center.z / envGridSize) * envGridSize + offset;
|
||||
}
|
||||
|
||||
testPoint.y = center.y - gridHalfSize;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue