Interpolate rotations

This commit is contained in:
Miloslav Ciz 2025-06-20 03:09:06 +02:00
parent f83e7f519d
commit 09031d209d
3 changed files with 36 additions and 17 deletions

View file

@ -2,10 +2,7 @@ fuck issue trackers :D
=========== GENERAL ==============
- stop playing engine sound when replay finishes
- LCR_SETTING_TEXTURE_SUBSAMPLE = 0 should turn off texturing completely
- maybe address the jerky rotations? or not?
- add (digital) controller support to SDL and CSFML?
- frontends:
- auto test frontend, with no I/O, that will just internally run a series of
inputs and check if the output is as expected
@ -17,7 +14,7 @@ fuck issue trackers :D
- linux framebuffer?
- make some kinda repo for world record runs? how will they submit it?
- final tests:
- check every single setting individually
- check every single setting individually DID 1x
- very long replay DID 1x
- absence of music file
- different resolutions KINDA DID 1x
@ -86,6 +83,10 @@ fuck issue trackers :D
theory they should (enough block space to load): try to set the exact same
settings on PC and see if the maps load or what. IT'S BCS BUILDING THE MAP
TEMPORARILY REQUIRES MORE BLOCKS
- maybe address the jerky rotations? or not?
- stop playing engine sound when replay finishes
- add (digital) controller support to SDL and CSFML? NOT NOW, doesn't wanna
detect it or something (or either PC)
- on arduinos for some reason straight triangles (floor, walls, ...) on map
don't fucking display, they seem to not be added at all, but maybe it's
something with the "instability" due to low memory... HOWEVER on ringo (enough