Interpolate rotations
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3 changed files with 36 additions and 17 deletions
9
TODO.txt
9
TODO.txt
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@ -2,10 +2,7 @@ fuck issue trackers :D
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=========== GENERAL ==============
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- stop playing engine sound when replay finishes
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- LCR_SETTING_TEXTURE_SUBSAMPLE = 0 should turn off texturing completely
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- maybe address the jerky rotations? or not?
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- add (digital) controller support to SDL and CSFML?
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- frontends:
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- auto test frontend, with no I/O, that will just internally run a series of
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inputs and check if the output is as expected
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@ -17,7 +14,7 @@ fuck issue trackers :D
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- linux framebuffer?
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- make some kinda repo for world record runs? how will they submit it?
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- final tests:
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- check every single setting individually
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- check every single setting individually DID 1x
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- very long replay DID 1x
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- absence of music file
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- different resolutions KINDA DID 1x
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@ -86,6 +83,10 @@ fuck issue trackers :D
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theory they should (enough block space to load): try to set the exact same
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settings on PC and see if the maps load or what. IT'S BCS BUILDING THE MAP
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TEMPORARILY REQUIRES MORE BLOCKS
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- maybe address the jerky rotations? or not?
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- stop playing engine sound when replay finishes
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- add (digital) controller support to SDL and CSFML? NOT NOW, doesn't wanna
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detect it or something (or either PC)
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- on arduinos for some reason straight triangles (floor, walls, ...) on map
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don't fucking display, they seem to not be added at all, but maybe it's
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something with the "instability" due to low memory... HOWEVER on ringo (enough
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