diff --git a/TODO.txt b/TODO.txt index 9e9de08..8234946 100644 --- a/TODO.txt +++ b/TODO.txt @@ -7,9 +7,7 @@ fuck issue trackers :D - another TCC bug: tiny map 4 replay fails - camera follow speed depends on FPS, it's slower with low FPS, but this is no big deal, it's only noticable with extremely high/low FPS -- fix or not? -- replay loading BUG! somehow map2 replay was saves with hash 05ef0ab1 instead - of correct 3c5ba5dd once, WTF, check where hash gets modified NEVER HAPPENED - AGAIN THO +- car rotation still bugs on occasion when too vertical, no big deal tho ============ FUTURE ============== @@ -24,7 +22,7 @@ fuck issue trackers :D Implement by literally storing exact inputs in RAM, then upon restart quickly replaying everything up to current frame minus N. - kinda bruteforce solver? - - export maps as 3D models in OBJ format (just print to console?) + - export maps as 3D models in OBJ format (just print to console?) - mod allowing to view two replays at once (one normal replay, one ghost?), would be cool for run comparisons - some extra graphic consoomer goodies? like: @@ -75,6 +73,9 @@ fuck issue trackers :D =========== HANDLED ============== - use other libs than glibc (musl, ...) +- replay loading BUG! somehow map2 replay was saves with hash 05ef0ab1 instead + of correct 3c5ba5dd once, WTF, check where hash gets modified NEVER HAPPENED + AGAIN THO - final tests: - run the test frontend through all the shit (valgrind, different compilers etc.) KINDA DID