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TODO.txt
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=========== GENERAL ==============
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- replay validation
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- ghosts: if the replay for the ghost is too long (too many samples for the
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preallocated array), we can subdivide the sample resolution (i.e. "stretch"
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the samples) to cover the whole replay (ofc for the price of worse quality).
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- add argc/argv to gameInit? could be used to quickly start maps, verify
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replays etc.
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- maybe each map could have a target time embedded: when beaten, the map would
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