Add tiny map
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23
assets.h
23
assets.h
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@ -211,6 +211,29 @@ static const char *LCR_internalDataFile =
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":'u0n1I:f511:'u0o1:f511"
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":'u0n1I:f511:'u0o1:f511"
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// small bumps:
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// small bumps:
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":~y1i1:~w1j3:~x1l:~x1p3:~u1q2:~w1s2:~x1v:~v1w1:~x1x3"
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":~y1i1:~w1j3:~x1l:~x1p3:~u1q2:~w1s2:~x1v:~v1w1:~x1x3"
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// TINY MAP 3:
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"#MLCtiny3;4321 2"
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":*B2vJ"
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// box:
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":=n0s:fida"
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":=n6s2:fi1a"
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":xo2t:fgm8"
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":^ocs2:fg11:vncs2L"
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":^ocB2I:fg11:vEcs2I"
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":^nct2J:f118:vncB2"
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":^Ect2L:f118:vEcB2J"
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":xo1w:fg12"
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// ramps:
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":]o2tI:fg11:|o3tI:fg11"
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":'o1uI:fg11"
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":<o1vI:fg11"
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":]o2A:fg11:|o3A:fg11"
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":'o1z:fg11"
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":<o1y:fg11"
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// finish:
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":!vdt:!vdA"
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;
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;
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#define LCR_IMAGE_SIZE 64 ///< one-dimension resolution of bitmap image
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#define LCR_IMAGE_SIZE 64 ///< one-dimension resolution of bitmap image
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