Tinker with physics again
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4 changed files with 52 additions and 23 deletions
22
TODO.txt
22
TODO.txt
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=========== GENERAL ==============
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- when non-rotating, the car is very fast, allowing uberbugs: find out why and
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fix
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- fix the ramp map again due to new physics
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- should drifting make a sound?
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- keyboard ghosting is an issue, particularly when initiating drift with brake
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- something with multiple finishes DONE
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- U-ramp to build speed and jump up to catch a CP (done) DONE
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- jump through air ring with CP DONE
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- test:
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- long replay
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- replay stretching works
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- replay validation?
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- final tests:
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- very long replay
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- different resolutions
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- different settings (332, POTATO, ...)
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- crazy shit with physics
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- replay with input not occuring for more that LCR_SETTING_GHOST_STEP
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- replay validation
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- at the end check error handling, make sure the game handles garbage data in
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resource file etc.
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- different platforms
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- error handling (bad map format, bad replay format, items in data file, ...)
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- valgrind, cppcheck, different compilers, optimization levels, ...
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- play replay from one platform on another
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- play all maps a lot
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- correct saving or replays etc
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- empty and large data file
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- FPS on each platform
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=========== BUGS =================
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