Tinker with physics again

This commit is contained in:
Miloslav Ciz 2025-04-23 16:55:34 +02:00
parent b4aa9cd867
commit 0e694589eb
4 changed files with 52 additions and 23 deletions

View file

@ -1,5 +1,7 @@
=========== GENERAL ==============
- when non-rotating, the car is very fast, allowing uberbugs: find out why and
fix
- fix the ramp map again due to new physics
- should drifting make a sound?
- keyboard ghosting is an issue, particularly when initiating drift with brake
@ -51,13 +53,21 @@
- something with multiple finishes DONE
- U-ramp to build speed and jump up to catch a CP (done) DONE
- jump through air ring with CP DONE
- test:
- long replay
- replay stretching works
- replay validation?
- final tests:
- very long replay
- different resolutions
- different settings (332, POTATO, ...)
- crazy shit with physics
- replay with input not occuring for more that LCR_SETTING_GHOST_STEP
- replay validation
- at the end check error handling, make sure the game handles garbage data in
resource file etc.
- different platforms
- error handling (bad map format, bad replay format, items in data file, ...)
- valgrind, cppcheck, different compilers, optimization levels, ...
- play replay from one platform on another
- play all maps a lot
- correct saving or replays etc
- empty and large data file
- FPS on each platform
=========== BUGS =================