Start antiglitch

This commit is contained in:
Miloslav Ciz 2024-09-30 01:58:21 +02:00
parent 3310008a0d
commit 10366c2a09
4 changed files with 71 additions and 65 deletions

View file

@ -454,6 +454,21 @@ void _LCR_racingWheelAccelerate(unsigned int wheel, TPE_Vec3 dir)
(dir.z * LCR_CAR_ACCELERATION) / TPE_F;
}
int _LCR_racingCarShapeOK(void)
{
int r = 1;
for (int i = 0; i < LCR_racing.carBody.jointCount; ++i)
r &= TPE_connectionTension(TPE_dist(
LCR_racing.carBody.joints[
LCR_racing.carBody.connections[i].joint1].position,
LCR_racing.carBody.joints[
LCR_racing.carBody.connections[i].joint2].position),
LCR_racing.carBody.connections[i].length) < TPE_F / 16; // TODO: const
return r;
}
/**
Updates the racing physics world, call every LCR_RACING_TICK_MS milliseconds.
*/
@ -645,33 +660,8 @@ LCR_racing.carPositions[0] =
}
}
// now try to decide if car shape is OK
TPE_Unit v1, v2;
v1 = TPE_vec3Dot(
TPE_vec3Minus(
LCR_racing.carBody.joints[1].position,
LCR_racing.carBody.joints[0].position),
TPE_vec3Minus(
LCR_racing.carBody.joints[3].position,
LCR_racing.carBody.joints[0].position));
v2 = TPE_vec3Dot(
TPE_vec3Minus(
LCR_racing.carBody.joints[1].position,
LCR_racing.carBody.joints[2].position),
TPE_vec3Minus(
LCR_racing.carBody.joints[3].position,
LCR_racing.carBody.joints[2].position));
v1 = v1 > v2 ? ((v1 * LCR_GAME_UNIT) / TPE_nonZero(v2)) :
((v2 * LCR_GAME_UNIT) / TPE_nonZero(v1));
#define _TOLERANCE (LCR_GAME_UNIT / 8)
if ((LCR_racing.carBody.flags & TPE_BODY_FLAG_UNRESOLVED) ||
v1 < (LCR_GAME_UNIT - _TOLERANCE) ||
v1 > (LCR_GAME_UNIT + _TOLERANCE))
!_LCR_racingCarShapeOK())
{
// car not OK