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TODO.txt
6
TODO.txt
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@ -1,3 +1,9 @@
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- background sky rendering efficiently:
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- first draw the solid color top and bottom
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- then render the 3D scene
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- then iterate over the strip that should have the sky texture and only draw
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to pixels where depth buffer was not overwritten (this step can be left out
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in case we have depth buffer or sky turned off)
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TOTAL SIZE OF TEXTURES:
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- 64 x 64 x 2 = 8192, 6 x floor + 2 x wall + 1 x car = 8 * 8192 = 73728
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- (128 x 128 x 1) x 3 background = 49152
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