Fix a few things
This commit is contained in:
parent
1f0d3587f6
commit
19d3c1cbe5
5 changed files with 37 additions and 37 deletions
16
assets.h
16
assets.h
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@ -51,11 +51,11 @@ static const char *LCR_internalDataFile =
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"Mtestmap;"
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"52123 1 :*H1k0"
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":=s0s0 :fd190" // big concrete
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":=s0s0 :fd19" // big concrete
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":+w0o0"
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":+v0n0"
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":!x0n0"
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":+w0o"
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":+v0n"
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":!x0n"
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":^s1A0 :fk110" // ramps before wall
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":=s0B0 :fd910" // concrete wall
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@ -84,10 +84,10 @@ static const char *LCR_internalDataFile =
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":~t1t2 :~u1t2 :~t1u2" // bumps
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":^t0r0 :fq110 " // ramps
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":}n0l0J :|n1l0J :|n3l0J- :]n4l0J- :=o0l0 :f1510" // loop
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":]n0m0J :|n1m0J :|n3m0J- :]n4m0J- :=o0m0 :f1510" // loop
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":}l0k0L :|l1k0L :|l3k0L- :]l4k0L- :=k0k0 :f1510"
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":]l0j0L :|l1j0L :|l3j0L- :]l4j0L- :=k0j0 :f1510"
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":}n0lJ :|n1lJ :|n3lJ- :]n4lJ- :=o0l :f151" // loop
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":]n0mJ :|n1mJ :|n3mJ- :]n4mJ- :=o0m :f151" // loop
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":}l0kL :|l1kL :|l3kL- :]l4kL- :=k0k :f151"
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":]l0jL :|l1jL :|l3jL- :]l4jL- :=k0j :f151"
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":-k5k0 :f5120"
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" map end "
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5
game.h
5
game.h
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@ -825,6 +825,8 @@ void LCR_gameInit(int argc, const char **argv)
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}
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}
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LCR_gameLoadMainMenuItems();
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if (quickLoad == 1)
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{
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LCR_gameLoadMap(LCR_countData('M') - 1);
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@ -838,11 +840,8 @@ void LCR_gameInit(int argc, const char **argv)
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LCR_game.menu.selectedTab = quickLoad;
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}
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else
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{
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LCR_gameLoadMainMenuItems();
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LCR_gameSetState(LCR_GAME_STATE_MENU);
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}
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}
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/**
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Loads up to LCR_RESOURCE_ITEM_CHUNK items of given type, starting at given
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26
map.h
26
map.h
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@ -30,7 +30,7 @@
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- X, Y and Z are block coordinates, each one a single character. The
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following are characters signifying numbers 0 to 63:
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0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ$@
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- M is block material ('0' to '3').
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- M is optional block material ('0' to '3', 0 is default).
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- T is an optinal transform string (for more detail see the binary format)
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consisting from 0 to 3 characters, which may be:
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- '|': flip horizontally
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@ -107,12 +107,12 @@
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#define LCR_BLOCK_CORNER_CONVEX 'n' ///< curved corner (convex)
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#define LCR_BLOCK_CORNER_CONCAVE 'l' ///< curved corner (concave)
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#define LCR_BLOCK_FULL_ACCEL '>'
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#define LCR_BLOCK_BOTTOM_ACCEL 'z'
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#define LCR_BLOCK_RAMP_ACCEL 'y'
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#define LCR_BLOCK_FULL_ACCEL '>' ///< full block with accelerator
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#define LCR_BLOCK_BOTTOM_ACCEL 'z' ///< bottom half block with accelerator
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#define LCR_BLOCK_RAMP_ACCEL 'y' ///< ramp block with accelerator
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#define LCR_BLOCK_FULL_FAN 'o'
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#define LCR_BLOCK_RAMP_FAN 'V'
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#define LCR_BLOCK_FULL_FAN 'o' ///< full block with fan
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#define LCR_BLOCK_RAMP_FAN 'V' ///< ramp block with fan
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#define LCR_BLOCK_CHECKPOINT_0 '+' ///< checkpoint, not taken
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#define LCR_BLOCK_CHECKPOINT_1 '\t' ///< checkpoint, taken
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@ -120,7 +120,7 @@
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#define LCR_BLOCK_FINISH '!' ///< finish
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// special blocks:
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#define LCR_BLOCK_NONE 'x' ///< no block, e.g to make holes
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#define LCR_BLOCK_NONE 'x' ///< no block (to make holes etc.)
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#define LCR_BLOCK_CUBOID_FILL 'f' /**< makes a cuboid from the
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previously specified block, the
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@ -450,18 +450,14 @@ uint8_t LCR_mapLoadFromStr(char (*getNextCharFunc)(void), const char *name)
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c = getNextCharFunc();
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if (c < '0' || c > '3')
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if (c > '0' && c <= '3')
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{
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LCR_LOG0("bad material");
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return 0;
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}
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mat = c - '0';
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c = getNextCharFunc();
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}
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while (1)
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{
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c = getNextCharFunc();
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if (c == '|')
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trans |= LCR_BLOCK_TRANSFORM_FLIP_H;
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else if (c == '-')
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@ -474,6 +470,8 @@ uint8_t LCR_mapLoadFromStr(char (*getNextCharFunc)(void), const char *name)
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trans |= LCR_BLOCK_TRANSFORM_ROT_270;
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else
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break;
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c = getNextCharFunc();
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}
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while (c && c != LCR_BLOCK_START_CHAR)
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2
racing.h
2
racing.h
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@ -1470,7 +1470,7 @@ uint32_t LCR_racingStep(unsigned int input)
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if (LCR_racing.carNotOKCount > 10) // TODO: constant
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{
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LCR_LOG1("car not OK (short), fixing");
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LCR_LOG2("car not OK (short), fixing");
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for (int i = 0; i < LCR_CAR_JOINTS; ++i)
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{
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17
renderer.h
17
renderer.h
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@ -252,6 +252,9 @@ void LCR_rendererDrawText(const char *text, int x, int y, uint16_t color,
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}
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}
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uint16_t _LCR_pixelColor = 0; /**< Holds pixel color for _LCR_pixelFunc3D. This
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is needed is texture subsampling is on. */
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/**
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Used as a fragment shader by small3dlib. This function will be called for
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every rasterized 3D pixel, we use it write actual pixels to the screen with
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@ -436,8 +439,6 @@ void _LCR_pixelFunc3D(S3L_PixelInfo *pixel)
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return;
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}
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uint16_t color;
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#if LCR_SETTING_TEXTURE_SUBSAMPLE != 0
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if (LCR_renderer.texSubsampleCount == 0)
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{
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@ -448,7 +449,7 @@ void _LCR_pixelFunc3D(S3L_PixelInfo *pixel)
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barycentric[1] = pixel->barycentric[1] / 8;
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barycentric[2] = pixel->barycentric[2] / 8;
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color = LCR_sampleImage(
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_LCR_pixelColor = LCR_sampleImage(
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(barycentric[0] * LCR_renderer.triUVs[0] +
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barycentric[1] * LCR_renderer.triUVs[2] +
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barycentric[2] * LCR_renderer.triUVs[4])
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@ -465,7 +466,7 @@ void _LCR_pixelFunc3D(S3L_PixelInfo *pixel)
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LCR_renderer.texSubsampleCount--;
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#endif
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LCR_drawPixelXYUnsafe(pixel->x,pixel->y,color);
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LCR_drawPixelXYUnsafe(pixel->x,pixel->y,_LCR_pixelColor);
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#endif // LCR_SETTING_POTATO_GRAPHICS
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}
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@ -1803,9 +1804,10 @@ void LCR_rendererDrawMenu(const char *tabName,const char **items,
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#if LCR_SETTING_POTATO_GRAPHICS
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);
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#else
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^ (effect & 0x1827));
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^ (effect &
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0x20c3));
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effect += 3;
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effect += 5 + i % 4;
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#endif
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++i;
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@ -1884,7 +1886,8 @@ void LCR_rendererDrawMenu(const char *tabName,const char **items,
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stripHeight / LCR_IMAGE_SIZE,0xffff);
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#endif
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LCR_rendererDrawText(LCR_texts[LCR_TEXTS_VERSION],5,5,0xe71c,2);
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LCR_rendererDrawText(LCR_texts[LCR_TEXTS_VERSION],
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LCR_EFFECTIVE_RESOLUTION_X / 64,LCR_EFFECTIVE_RESOLUTION_Y / 64,0xe71c,2);
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LCR_renderer.frame++;
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}
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