Fix a few bugs
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5 changed files with 57 additions and 55 deletions
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@ -375,7 +375,7 @@ controller.
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Q: The graphics looks weird, stuff near camera seems to kind of warp weirdly.
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A: It's a feature, this is the software renderer's simplification of handling
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near plane culling, it's how it was done back in the era of PS1 and similar
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near plane clipping, it's how it was done back in the era of PS1 and similar
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consoles, it has its charm. It should be possible to turn on the "correct",
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non-warping way somewhere in the code (S3L_NEAR_CROSS_STRATEGY) if you really
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want to, but it will cost some FPS.
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@ -386,14 +386,15 @@ A: This may be happening in higher resolutions, it's because of overflows in
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integer math. Effort was made to minimize this but it can probably still happen
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at times. Lowering the resolution should generally help, also increasing
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S3L_NEAR in renderer.h should prevent this (but it will have some consequences).
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If it seems real significant, you can report this to me.
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If it seems real significant, you can report this to me, but don't expect me to
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add support for capitalist 1080K resolutions.
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Q: I found a bug and/or have some other important comment.
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A: Send me an email (found on top of this file).
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Q: I have some other question (such as "Why is this not written in a modern
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language?" or "What inspired you to make the game?" etc.)
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language?", "What inspired you to make the game?" or "Are you a schizo?" etc.)
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A: Many questions I often get asked about my life and/or programming philosophy
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can't now be answered in a tl;dr while doing them injustice. I have a website at
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