Fix a few bugs

This commit is contained in:
Miloslav Ciz 2025-06-25 16:55:30 +02:00
parent f0e7ca8e33
commit 1b363995a6
5 changed files with 57 additions and 55 deletions

View file

@ -375,7 +375,7 @@ controller.
Q: The graphics looks weird, stuff near camera seems to kind of warp weirdly.
A: It's a feature, this is the software renderer's simplification of handling
near plane culling, it's how it was done back in the era of PS1 and similar
near plane clipping, it's how it was done back in the era of PS1 and similar
consoles, it has its charm. It should be possible to turn on the "correct",
non-warping way somewhere in the code (S3L_NEAR_CROSS_STRATEGY) if you really
want to, but it will cost some FPS.
@ -386,14 +386,15 @@ A: This may be happening in higher resolutions, it's because of overflows in
integer math. Effort was made to minimize this but it can probably still happen
at times. Lowering the resolution should generally help, also increasing
S3L_NEAR in renderer.h should prevent this (but it will have some consequences).
If it seems real significant, you can report this to me.
If it seems real significant, you can report this to me, but don't expect me to
add support for capitalist 1080K resolutions.
Q: I found a bug and/or have some other important comment.
A: Send me an email (found on top of this file).
Q: I have some other question (such as "Why is this not written in a modern
language?" or "What inspired you to make the game?" etc.)
language?", "What inspired you to make the game?" or "Are you a schizo?" etc.)
A: Many questions I often get asked about my life and/or programming philosophy
can't now be answered in a tl;dr while doing them injustice. I have a website at