Reload chunks on reset
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3 changed files with 12 additions and 5 deletions
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@ -1531,7 +1531,7 @@ S3L_Unit _LCR_rendererSmoothRot(S3L_Unit angleOld, S3L_Unit angleNew,
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Loads the map models with 8 chunks that are nearest to a certain point towards
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which the camera is looking.
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*/
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void _LCR_rendererLoadMapChunks(void)
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void LCR_rendererLoadMapChunks(void)
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{
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LCR_LOG2("loading map chunks");
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@ -1925,7 +1925,7 @@ void LCR_rendererDraw3D(void)
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#endif
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if (LCR_renderer.frame % LCR_SETTING_MAP_CHUNK_RELOAD_INTERVAL == 0)
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_LCR_rendererLoadMapChunks();
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LCR_rendererLoadMapChunks();
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LCR_rendererDrawSky(LCR_currentMap.environment,
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LCR_renderer.scene.camera.transform.rotation.y,
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