Fix long map name bug

This commit is contained in:
Miloslav Ciz 2025-07-01 21:22:43 +02:00
parent 01bb187aba
commit 23c17bf0f2
2 changed files with 11 additions and 6 deletions

View file

@ -31,7 +31,7 @@
#define LCR_MODULE_NAME "asset"
#define LCR_VERSION "1.0"
#define LCR_VERSION "1.0d"
static const char *LCR_texts[] =
{

15
game.h
View file

@ -853,16 +853,21 @@ uint8_t LCR_gameLoadMap(unsigned int mapIndex)
LCR_seekDataByIndex(mapIndex,'M');
for (int i = 0; i < LCR_MAP_NAME_MAX_LEN; ++i)
int i = 0;
while (1)
{
char c = LCR_gameGetNextDataFileChar();
if (c == LCR_DATA_FILE_SEPARATOR2 ||
c == LCR_DATA_FILE_SEPARATOR || c == 0)
if (c == LCR_DATA_FILE_SEPARATOR2 || c == LCR_DATA_FILE_SEPARATOR || c == 0)
break;
name[i] = c;
name[i + 1] = 0;
if (i <= LCR_MAP_NAME_MAX_LEN)
{
name[i] = c;
name[i + 1] = 0;
i++;
}
}
result = LCR_mapLoadFromStr(LCR_gameGetNextDataStrChar,name);