Address some TODOs
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4 changed files with 20 additions and 14 deletions
10
TODO.txt
10
TODO.txt
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@ -4,11 +4,6 @@
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- Unstuck idea: make the body non-rotating for a while?
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- Map4: fix top bottom corner, making the curve is too hard -- either add ramps
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on wall or shift the down ramp further.
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- CP gets often missed, would be cool to increase its radius, but also hard.
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We would have to be checking 8 cells instead of one, but even then issues
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would appear with multiple CPs next to each other (returned CP_TAKEN event).
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Maybe at least make the CP model smaller? (make the diamond diagonal)
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- Fix weird reversing.
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- Try doing the bouncy car body? Just keep a point and its velocity, change
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its velocity by a proportion of car's velocity change (this minus prev.
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frame), then offset car body by this. However we'll also have to transform
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@ -85,6 +80,11 @@
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=========== HANDLED ==============
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- MAP4: one triangle in top section is missing!
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- Fix weird reversing.
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- CP gets often missed, would be cool to increase its radius, but also hard.
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We would have to be checking 8 cells instead of one, but even then issues
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would appear with multiple CPs next to each other (returned CP_TAKEN event).
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Maybe at least make the CP model smaller? (make the diamond diagonal)
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- Try to mess with car weight? (has no effect without any joint-joint coll.)
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- add ifdefs that change car color?
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- Try progressively slower steering?
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