Address some TODOs

This commit is contained in:
Miloslav Ciz 2025-04-13 15:48:16 +02:00
parent e32e83a826
commit 27d2e89133
4 changed files with 20 additions and 14 deletions

View file

@ -4,11 +4,6 @@
- Unstuck idea: make the body non-rotating for a while?
- Map4: fix top bottom corner, making the curve is too hard -- either add ramps
on wall or shift the down ramp further.
- CP gets often missed, would be cool to increase its radius, but also hard.
We would have to be checking 8 cells instead of one, but even then issues
would appear with multiple CPs next to each other (returned CP_TAKEN event).
Maybe at least make the CP model smaller? (make the diamond diagonal)
- Fix weird reversing.
- Try doing the bouncy car body? Just keep a point and its velocity, change
its velocity by a proportion of car's velocity change (this minus prev.
frame), then offset car body by this. However we'll also have to transform
@ -85,6 +80,11 @@
=========== HANDLED ==============
- MAP4: one triangle in top section is missing!
- Fix weird reversing.
- CP gets often missed, would be cool to increase its radius, but also hard.
We would have to be checking 8 cells instead of one, but even then issues
would appear with multiple CPs next to each other (returned CP_TAKEN event).
Maybe at least make the CP model smaller? (make the diamond diagonal)
- Try to mess with car weight? (has no effect without any joint-joint coll.)
- add ifdefs that change car color?
- Try progressively slower steering?