Address some TODOs

This commit is contained in:
Miloslav Ciz 2025-04-13 15:48:16 +02:00
parent e32e83a826
commit 27d2e89133
4 changed files with 20 additions and 14 deletions

View file

@ -4,11 +4,6 @@
- Unstuck idea: make the body non-rotating for a while? - Unstuck idea: make the body non-rotating for a while?
- Map4: fix top bottom corner, making the curve is too hard -- either add ramps - Map4: fix top bottom corner, making the curve is too hard -- either add ramps
on wall or shift the down ramp further. on wall or shift the down ramp further.
- CP gets often missed, would be cool to increase its radius, but also hard.
We would have to be checking 8 cells instead of one, but even then issues
would appear with multiple CPs next to each other (returned CP_TAKEN event).
Maybe at least make the CP model smaller? (make the diamond diagonal)
- Fix weird reversing.
- Try doing the bouncy car body? Just keep a point and its velocity, change - Try doing the bouncy car body? Just keep a point and its velocity, change
its velocity by a proportion of car's velocity change (this minus prev. its velocity by a proportion of car's velocity change (this minus prev.
frame), then offset car body by this. However we'll also have to transform frame), then offset car body by this. However we'll also have to transform
@ -85,6 +80,11 @@
=========== HANDLED ============== =========== HANDLED ==============
- MAP4: one triangle in top section is missing! - MAP4: one triangle in top section is missing!
- Fix weird reversing.
- CP gets often missed, would be cool to increase its radius, but also hard.
We would have to be checking 8 cells instead of one, but even then issues
would appear with multiple CPs next to each other (returned CP_TAKEN event).
Maybe at least make the CP model smaller? (make the diamond diagonal)
- Try to mess with car weight? (has no effect without any joint-joint coll.) - Try to mess with car weight? (has no effect without any joint-joint coll.)
- add ifdefs that change car color? - add ifdefs that change car color?
- Try progressively slower steering? - Try progressively slower steering?

4
data
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@ -59,3 +59,7 @@ details
#BLC4; #BLC4;
#RLC4;00LC4;bcf27d79 0000737:0011:0149:00d1:0089:0011:00a9:0031:0059:0031:0079:0021:00d9:0021:01f9:0021:0313:0041:01e3:0021:0059:0041:0039:0071:0039:0011:0059:00d1:0159:0011:0399:0021:0093:0041:00a9:0021:0129:0011:0089:0051:0039:0031:0069:0081:0099:0041:0059:0041:0073:0031:0079:0031:00b9:0031:0039:0031:0063:0051:0043:0021:0033:0051:0099:0021:0099:0031:00b9:0031:0049:0031:0059:0071:0149:0041:0039:0041:0039:0041:0033:0051:0049:00c1:0073:0041:0233:0041:00a3:0041:00c3:0031:02a9 #RLC4;00LC4;bcf27d79 0000737:0011:0149:00d1:0089:0011:00a9:0031:0059:0031:0079:0021:00d9:0021:01f9:0021:0313:0041:01e3:0021:0059:0041:0039:0071:0039:0011:0059:00d1:0159:0011:0399:0021:0093:0041:00a9:0021:0129:0011:0089:0051:0039:0031:0069:0081:0099:0041:0059:0041:0073:0031:0079:0031:00b9:0031:0039:0031:0063:0051:0043:0021:0033:0051:0099:0021:0099:0031:00b9:0031:0049:0031:0059:0071:0149:0041:0039:0041:0039:0041:0033:0051:0049:00c1:0073:0041:0233:0041:00a3:0041:00c3:0031:02a9
#RLC4;00LC4;bcf27d79 0000746:0011:00f9:0191:0039:0061:0069:00b1:0033:0081:0079:0041:0139:0031:01e3:0041:00f3:0051:0079:0061:00b3:0051:0099:0051:00b9:0021:0013:00c1:0033:00d1:0079:0041:0053:0051:0079:0061:0199:0031:0083:0041:0053:0051:0013:0041:0049:0061:0099:0031:0223:0061:0063:00a1:0083:0091:0063:0011:0089:0031:00d9:0021:00e9:0021:00b3:0021:01a5:0021:00a9:0031:0183:0141:0219:0031:0153:0081:0049:00a1:00a3:0051:0113:0031:00a3:0031:0245 #RLC4;00LC4;bcf27d79 0000746:0011:00f9:0191:0039:0061:0069:00b1:0033:0081:0079:0041:0139:0031:01e3:0041:00f3:0051:0079:0061:00b3:0051:0099:0051:00b9:0021:0013:00c1:0033:00d1:0079:0041:0053:0051:0079:0061:0199:0031:0083:0041:0053:0051:0013:0041:0049:0061:0099:0031:0223:0061:0063:00a1:0083:0091:0063:0011:0089:0031:00d9:0021:00e9:0021:00b3:0021:01a5:0021:00a9:0031:0183:0141:0219:0031:0153:0081:0049:00a1:00a3:0051:0113:0031:00a3:0031:0245
#RLCtiny5;00LCtiny5;5c14d8b6 0000988:01b8:0040:0161:0010:0038:00f0:2551:0179:00e1:0033:0041:0069:0091:0053:0061:0069:0041:0069:0028:0010:0012:00c3:0201:0049:0060:0088:0061:0079:0041:0073:0071:0059:0041:0033:00b1:0069:0051:0013:0111:0043:0041:0103:0031:0085:0041:0173:0041:0089:00a1
#BLCtiny5;
#RLC4;00LC4;bcf27d79 0000838:0011:00c9:00d1:0109:0031:0039:0041:00a9:0041:0299:0011:0159:0011:00e9:0021:01f9:0031:00c9:0031:0083:0041:0089:00d1:0069:00d1:0123:0021:00c3:0021:02b3:0031:0089:0031:0249:0091:0069:0061:0029:0081:0159:0021:0109:0041:0039:0041:00b3:00b1:00b9:0061:00c3:0021:0049:0031:0029:0061:0143:0031:0089:0081:0063:0031:0049:00a1:0023:00a1:00d0:0124:0080:0061:0013:00e1:0039:0101:0083:0051:0129:0091:0029:0041:0033:0091:01d9:0041:0043:00b1:00f9:0041:00a9:0021:00d9:0021
#RLC1;00LC1;8bd6e314 0000478:0011:00e3:0051:0029:0061:0119:0061:0069:0071:0049:0041:0039:0051:0139:0031:0119:0085:0014:0018:00d9:0111:0043:0021:0073:0031:0049:0031:0089:0041:00a9:0081:00e9:0021:0083:0021:0079:0021:0053:0021:00f5:0041:0179:0021:00d3:0141:0043:00d1:0193:0011:0479:0011:00d3:0031:0089:0011

16
map.h
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@ -805,14 +805,14 @@ void LCR_mapGetBlockShape(uint8_t blockType, uint8_t transform,
case LCR_BLOCK_CHECKPOINT_0: case LCR_BLOCK_CHECKPOINT_0:
case LCR_BLOCK_CHECKPOINT_1: case LCR_BLOCK_CHECKPOINT_1:
case LCR_BLOCK_FINISH: case LCR_BLOCK_FINISH:
ADD(3,0,3) ADD(0,2,6) ADD(6,2,6) ADD(3,0,3) ADD(3,2,6) ADD(6,2,3)
ADD(3,0,3) ADD(0,2,0) ADD(0,2,6) ADD(3,0,3) ADD(0,2,3) ADD(3,2,6)
ADD(3,0,3) ADD(6,2,0) ADD(0,2,0) ADD(3,0,3) ADD(3,2,0) ADD(0,2,3)
ADD(3,0,3) ADD(6,2,6) ADD(6,2,0) ADD(3,0,3) ADD(6,2,3) ADD(3,2,0)
ADD(3,4,3) ADD(0,2,6) ADD(0,2,0) ADD(3,4,3) ADD(3,2,6) ADD(0,2,3)
ADD(3,4,3) ADD(0,2,0) ADD(6,2,0) ADD(3,4,3) ADD(0,2,3) ADD(3,2,0)
ADD(3,4,3) ADD(6,2,0) ADD(6,2,6) ADD(3,4,3) ADD(3,2,0) ADD(6,2,3)
ADD(3,4,3) ADD(6,2,6) ADD(0,2,6) ADD(3,4,3) ADD(6,2,3) ADD(3,2,6)
break; break;
case LCR_BLOCK_FULL: case LCR_BLOCK_FULL:

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@ -1384,8 +1384,10 @@ uint32_t LCR_racingStep(unsigned int input)
/* When steering, also slightly spin the car. This helps fix the car /* When steering, also slightly spin the car. This helps fix the car
getting "stuck" by its side to a wall when too close, becoming unable getting "stuck" by its side to a wall when too close, becoming unable
to unstick itself. */ to unstick itself. */
TPE_bodySpin(&LCR_racing.carBody,_LCR_TPE_vec3DividePlain(carUp, TPE_bodySpin(&LCR_racing.carBody,_LCR_TPE_vec3DividePlain(carUp,
steering == ((input & LCR_RACING_INPUT_LEFT) != 0) ? 100 : -100)); (steering == (((input & LCR_RACING_INPUT_LEFT) != 0)) ==
((input & (LCR_RACING_INPUT_FORW)) != 0)) ? 100 : -100));
} }
} }