Continue replay saving

This commit is contained in:
Miloslav Ciz 2025-02-23 15:58:31 +01:00
parent e43ed793a3
commit 27da348b24
6 changed files with 218 additions and 185 deletions

387
game.h
View file

@ -264,6 +264,7 @@ static inline void LCR_gameDrawPixelXYSafe(unsigned int x, unsigned int y,
struct
{
uint8_t state;
uint32_t statePrev;
uint32_t stateStartTime;
uint32_t time; ///< Current frame's time.
uint32_t frame; ///< Current frame number.
@ -401,6 +402,7 @@ static inline void LCR_gameDrawPixelXYSafe(unsigned int x, unsigned int y,
void LCR_gameSetState(uint8_t state)
{
LCR_LOG1("changing state");
LCR_game.statePrev = LCR_game.state;
LCR_game.state = state;
LCR_game.stateStartTime = LCR_game.time;
}
@ -1049,7 +1051,7 @@ void LCR_gameTimeToStr(uint32_t timeMS, char *str)
str[2] = '\'';
}
LCR_gameDrawPopupMessage(void)
void LCR_gameDrawPopupMessage(void)
{
int textH = LCR_rendererComputeTextHeight(5);
int textW = LCR_rendererComputeTextWidth(LCR_game.popupStr,5);
@ -1151,6 +1153,12 @@ void _LCR_gameDataCharWrite(char c)
printf("%c",c);
}
void LCR_gameSaveReplay(void)
{
LCR_LOG0("saving replay");
LCR_replayOutputStr(_LCR_gameDataCharWrite);
}
/**
Helper subroutine, handles user input during main loop frame, EXCEPT for the
driving input (that is handled in the loop itself).
@ -1160,153 +1168,24 @@ void LCR_gameHandleInput(void)
int tabSwitchedTo = -1;
int scrolled = 0;
switch (LCR_game.state)
if (LCR_game.state != LCR_GAME_STATE_MENU)
{
case LCR_GAME_STATE_MENU:
if (LCR_game.keyStates[LCR_KEY_RIGHT] == 1)
{
LCR_LOG1("menu tab right");
LCR_game.menu.selectedTab =
(LCR_game.menu.selectedTab + 1) % LCR_MENU_TABS;
tabSwitchedTo = LCR_game.menu.selectedTab;
LCR_game.menu.selectedItem = 0;
LCR_audioPlaySound(LCR_SOUND_CLICK);
}
else if (LCR_game.keyStates[LCR_KEY_LEFT] == 1)
{
LCR_LOG1("menu tab left");
LCR_game.menu.selectedTab =
(LCR_game.menu.selectedTab + LCR_MENU_TABS - 1) % LCR_MENU_TABS;
tabSwitchedTo = LCR_game.menu.selectedTab;
LCR_game.menu.selectedItem = 0;
LCR_audioPlaySound(LCR_SOUND_CLICK);
}
else if (LCR_game.keyStates[LCR_KEY_UP] == 1)
{
LCR_LOG1("menu item up");
if (LCR_game.menu.selectedItem != 0)
{
LCR_game.menu.selectedItem--;
LCR_audioPlaySound(LCR_SOUND_CLICK);
}
else if (LCR_game.menu.selectedTab != 0 &&
LCR_game.dataFile.firstItemIndex != 0)
{
LCR_game.menu.selectedItem = LCR_RESOURCE_ITEM_CHUNK - 1;
LCR_audioPlaySound(LCR_SOUND_CLICK);
scrolled = -1;
}
}
else if (LCR_game.keyStates[LCR_KEY_DOWN] == 1)
{
LCR_LOG1("menu item down");
if (LCR_game.menu.selectedTab == 0)
{
if (LCR_game.menu.selectedItem < 4)
{
LCR_game.menu.selectedItem++;
LCR_audioPlaySound(LCR_SOUND_CLICK);
}
}
else if (LCR_game.menu.selectedItem < LCR_game.menu.itemCount - 1)
{
LCR_game.menu.selectedItem++;
LCR_audioPlaySound(LCR_SOUND_CLICK);
}
else if (LCR_game.dataFile.firstItemIndex +
LCR_RESOURCE_ITEM_CHUNK < LCR_game.dataFile.itemsTotal)
{
LCR_game.menu.selectedItem = 0;
LCR_audioPlaySound(LCR_SOUND_CLICK);
scrolled = 1;
}
}
else if (LCR_game.keyStates[LCR_KEY_B] == 1 && LCR_currentMap.blockCount)
{
LCR_LOG1("menu quit");
LCR_gameSetState(LCR_GAME_STATE_RUN);
}
else if (LCR_game.keyStates[LCR_KEY_A] == 1)
{
LCR_LOG1("menu confirm");
LCR_audioPlaySound(LCR_SOUND_CLICK);
switch (LCR_game.menu.selectedTab)
{
case 0:
switch (LCR_game.menu.selectedItem)
{
case 0:
LCR_game.cameraMode = (LCR_game.cameraMode + 1) % 4;
LCR_rendererSetCarVisibility(
LCR_game.cameraMode != LCR_CAMERA_MODE_INSIDE);
LCR_rendererCameraReset();
LCR_gamePopupNumber(LCR_game.cameraMode);
break;
#if LCR_SETTING_MUSIC
case 1:
LCR_game.musicOn = !LCR_game.musicOn;
LCR_gamePopupNumber(LCR_game.musicOn);
break;
#endif
case 2:
LCR_audio.on = !LCR_audio.on;
LCR_gamePopupNumber(LCR_audio.on);
break;
case 4:
LCR_gameSetState(LCR_GAME_STATE_END);
break;
default: break;
}
LCR_gameLoadMainMenuItems();
break;
case 1: // maps
LCR_gameLoadMap(LCR_game.dataFile.firstItemIndex +
LCR_game.menu.selectedItem);
LCR_gameSetState(LCR_GAME_STATE_LOADING);
break;
case 2: // view replay
case 3: // play against replay
{
int mapIndex = LCR_gameLoadReplay(LCR_game.dataFile.firstItemIndex +
LCR_game.menu.selectedItem);
if (mapIndex < -1)
{
LCR_LOG1("couldn't load replay");
}
else if (mapIndex == -1)
{
LCR_LOG1("couldn't load replay map");
}
else
LCR_gameSetState(LCR_GAME_STATE_LOADING);
break;
}
default: break;
}
}
break;
case LCR_GAME_STATE_RUN_FINISHED:
if (LCR_game.state == LCR_GAME_STATE_RUN_FINISHED)
{
if (LCR_game.keyStates[LCR_KEY_A] == 1)
{
if (LCR_game.runTimeMS <= LCR_currentMap.targetTime * LCR_RACING_TICK_MS
&& !LCR_game.ghost.active)
{
LCR_LOG1("setting new target time");
LCR_currentMap.targetTime = LCR_game.runTimeMS / LCR_RACING_TICK_MS;
}
LCR_gameResetRun(LCR_racing.playingReplay,LCR_game.ghost.active);
break;
case LCR_GAME_STATE_RUN_STARTING:
}
}
else if (LCR_game.state == LCR_GAME_STATE_RUN_STARTING)
{
if (LCR_game.time - LCR_game.stateStartTime
>= 1000 * LCR_SETTING_COUNTDOWN_SECONDS)
{
@ -1316,53 +1195,195 @@ void LCR_gameHandleInput(void)
else
LCR_gamePopupNumber(LCR_SETTING_COUNTDOWN_SECONDS -
(LCR_game.time - LCR_game.stateStartTime) / 1000);
}
// fall through
default:
if (LCR_game.keyStates[LCR_KEY_B] == 1)
if (LCR_game.keyStates[LCR_KEY_B] == 1)
{
LCR_LOG1("menu open");
LCR_gameSetState(LCR_GAME_STATE_MENU);
LCR_game.menu.selectedItem = 0;
}
else if (LCR_game.cameraMode == LCR_CAMERA_MODE_FREE)
{
LCR_GameUnit offsets[5];
for (int i = 0; i < 5; ++i)
offsets[i] = 0;
if (LCR_game.keyStates[LCR_KEY_A])
{
if (LCR_game.keyStates[LCR_KEY_UP])
offsets[4] = LCR_FREE_CAMERA_TURN_STEP;
else if (LCR_game.keyStates[LCR_KEY_DOWN])
offsets[4] -= LCR_FREE_CAMERA_TURN_STEP;
if (LCR_game.keyStates[LCR_KEY_RIGHT])
offsets[3] -= LCR_FREE_CAMERA_TURN_STEP;
else if (LCR_game.keyStates[LCR_KEY_LEFT])
offsets[3] = LCR_FREE_CAMERA_TURN_STEP;
}
else
{
if (LCR_game.keyStates[LCR_KEY_UP])
offsets[0] = LCR_FREE_CAMERA_STEP;
else if (LCR_game.keyStates[LCR_KEY_DOWN])
offsets[0] -= LCR_FREE_CAMERA_STEP;
if (LCR_game.keyStates[LCR_KEY_RIGHT])
offsets[1] = LCR_FREE_CAMERA_STEP;
else if (LCR_game.keyStates[LCR_KEY_LEFT])
offsets[1] -= LCR_FREE_CAMERA_STEP;
}
LCR_rendererMoveCamera(offsets,offsets + 3);
}
else if (LCR_game.keyStates[LCR_KEY_A] == 1)
LCR_gameResetRun(LCR_racing.playingReplay,LCR_game.ghost.active);
}
else // LCR_GAME_STATE_MENU
{
if (LCR_game.keyStates[LCR_KEY_RIGHT] == 1)
{
LCR_LOG1("menu tab right");
LCR_game.menu.selectedTab =
(LCR_game.menu.selectedTab + 1) % LCR_MENU_TABS;
tabSwitchedTo = LCR_game.menu.selectedTab;
LCR_game.menu.selectedItem = 0;
LCR_audioPlaySound(LCR_SOUND_CLICK);
}
else if (LCR_game.keyStates[LCR_KEY_LEFT] == 1)
{
LCR_LOG1("menu tab left");
LCR_game.menu.selectedTab =
(LCR_game.menu.selectedTab + LCR_MENU_TABS - 1) % LCR_MENU_TABS;
tabSwitchedTo = LCR_game.menu.selectedTab;
LCR_game.menu.selectedItem = 0;
LCR_audioPlaySound(LCR_SOUND_CLICK);
}
else if (LCR_game.keyStates[LCR_KEY_UP] == 1)
{
LCR_LOG1("menu item up");
if (LCR_game.menu.selectedItem != 0)
{
LCR_game.menu.selectedItem--;
LCR_audioPlaySound(LCR_SOUND_CLICK);
}
else if (LCR_game.menu.selectedTab != 0 &&
LCR_game.dataFile.firstItemIndex != 0)
{
LCR_game.menu.selectedItem = LCR_RESOURCE_ITEM_CHUNK - 1;
LCR_audioPlaySound(LCR_SOUND_CLICK);
scrolled = -1;
}
}
else if (LCR_game.keyStates[LCR_KEY_DOWN] == 1)
{
LCR_LOG1("menu item down");
if (LCR_game.menu.selectedTab == 0)
{
if (LCR_game.menu.selectedItem < 4)
{
LCR_game.menu.selectedItem++;
LCR_audioPlaySound(LCR_SOUND_CLICK);
}
}
else if (LCR_game.menu.selectedItem < LCR_game.menu.itemCount - 1)
{
LCR_game.menu.selectedItem++;
LCR_audioPlaySound(LCR_SOUND_CLICK);
}
else if (LCR_game.dataFile.firstItemIndex +
LCR_RESOURCE_ITEM_CHUNK < LCR_game.dataFile.itemsTotal)
{
LCR_LOG1("menu open");
LCR_gameSetState(LCR_GAME_STATE_MENU);
LCR_game.menu.selectedItem = 0;
LCR_audioPlaySound(LCR_SOUND_CLICK);
scrolled = 1;
}
else if (LCR_game.cameraMode == LCR_CAMERA_MODE_FREE)
}
else if (LCR_game.keyStates[LCR_KEY_B] == 1 && LCR_currentMap.blockCount)
{
LCR_LOG1("menu quit");
LCR_gameSetState(LCR_game.statePrev);
}
else if (LCR_game.keyStates[LCR_KEY_A] == 1)
{
LCR_LOG1("menu confirm");
LCR_audioPlaySound(LCR_SOUND_CLICK);
switch (LCR_game.menu.selectedTab)
{
LCR_GameUnit offsets[5];
for (int i = 0; i < 5; ++i)
offsets[i] = 0;
case 0:
switch (LCR_game.menu.selectedItem)
{
case 0:
LCR_game.cameraMode = (LCR_game.cameraMode + 1) % 4;
LCR_rendererSetCarVisibility(
LCR_game.cameraMode != LCR_CAMERA_MODE_INSIDE);
LCR_rendererCameraReset();
LCR_gamePopupNumber(LCR_game.cameraMode);
break;
if (LCR_game.keyStates[LCR_KEY_A])
#if LCR_SETTING_MUSIC
case 1:
LCR_game.musicOn = !LCR_game.musicOn;
LCR_gamePopupNumber(LCR_game.musicOn);
break;
#endif
case 2:
LCR_audio.on = !LCR_audio.on;
LCR_gamePopupNumber(LCR_audio.on);
break;
case 3:
if (LCR_game.statePrev == LCR_GAME_STATE_RUN_FINISHED)
{
LCR_gameSaveReplay();
LCR_gamePopupMessage(LCR_texts[LCR_TEXTS_SAVED]);
}
break;
case 4:
LCR_gameSetState(LCR_GAME_STATE_END);
break;
default: break;
}
LCR_gameLoadMainMenuItems();
break;
case 1: // maps
LCR_gameLoadMap(LCR_game.dataFile.firstItemIndex +
LCR_game.menu.selectedItem);
LCR_gameSetState(LCR_GAME_STATE_LOADING);
break;
case 2: // view replay
case 3: // play against replay
{
if (LCR_game.keyStates[LCR_KEY_UP])
offsets[4] = LCR_FREE_CAMERA_TURN_STEP;
else if (LCR_game.keyStates[LCR_KEY_DOWN])
offsets[4] -= LCR_FREE_CAMERA_TURN_STEP;
int mapIndex = LCR_gameLoadReplay(LCR_game.dataFile.firstItemIndex +
LCR_game.menu.selectedItem);
if (LCR_game.keyStates[LCR_KEY_RIGHT])
offsets[3] -= LCR_FREE_CAMERA_TURN_STEP;
else if (LCR_game.keyStates[LCR_KEY_LEFT])
offsets[3] = LCR_FREE_CAMERA_TURN_STEP;
}
else
{
if (LCR_game.keyStates[LCR_KEY_UP])
offsets[0] = LCR_FREE_CAMERA_STEP;
else if (LCR_game.keyStates[LCR_KEY_DOWN])
offsets[0] -= LCR_FREE_CAMERA_STEP;
if (mapIndex < -1)
{
LCR_LOG1("couldn't load replay");
}
else if (mapIndex == -1)
{
LCR_LOG1("couldn't load replay map");
}
else
LCR_gameSetState(LCR_GAME_STATE_LOADING);
if (LCR_game.keyStates[LCR_KEY_RIGHT])
offsets[1] = LCR_FREE_CAMERA_STEP;
else if (LCR_game.keyStates[LCR_KEY_LEFT])
offsets[1] -= LCR_FREE_CAMERA_STEP;
break;
}
LCR_rendererMoveCamera(offsets,offsets + 3);
default: break;
}
else if (LCR_game.keyStates[LCR_KEY_A] == 1)
LCR_gameResetRun(LCR_racing.playingReplay,LCR_game.ghost.active);
break;
}
}
if (tabSwitchedTo == 0)
@ -1378,7 +1399,7 @@ void LCR_gameHandleInput(void)
LCR_checkBeatenMaps();
}
}
uint8_t LCR_gameStep(uint32_t time)
{
LCR_LOG2("game step (start)");
@ -1441,7 +1462,9 @@ uint8_t LCR_gameStep(uint32_t time)
LCR_game.state != LCR_GAME_STATE_RUN_FINISHED)
{
LCR_LOG1("finished");
LCR_replayOutputStr(_LCR_gameDataCharWrite);
if (LCR_game.runTimeMS <= LCR_currentMap.targetTime * LCR_RACING_TICK_MS)
LCR_gameSaveReplay();
LCR_audioPlaySound(LCR_SOUND_CLICK);
LCR_gameSetState(LCR_GAME_STATE_RUN_FINISHED);