Fix collision bug

This commit is contained in:
Miloslav Ciz 2024-09-26 21:29:36 +02:00
parent fa66324833
commit 28a1256a88
2 changed files with 30 additions and 18 deletions

View file

@ -27,22 +27,17 @@ static const uint8_t map1[] =
0, 0,
LCR_MAP_BLOCK(LCR_BLOCK_RAMP,36,0,32,LCR_BLOCK_MATERIAL_CONCRETE,0), LCR_MAP_BLOCK(LCR_BLOCK_RAMP,36,0,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
LCR_MAP_BLOCK(LCR_BLOCK_RAMP,35,0,32,LCR_BLOCK_MATERIAL_CONCRETE,0), LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_FILL,10,1,1,0,0),
LCR_MAP_BLOCK(LCR_BLOCK_RAMP,34,0,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
LCR_MAP_BLOCK(LCR_BLOCK_RAMP,33,0,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
LCR_MAP_BLOCK(LCR_BLOCK_FULL,33,0,33,LCR_BLOCK_MATERIAL_CONCRETE,0), LCR_MAP_BLOCK(LCR_BLOCK_RAMP,46,0,33,LCR_BLOCK_MATERIAL_CONCRETE,LCR_BLOCK_TRANSFORM_ROT_90),
LCR_MAP_BLOCK(LCR_BLOCK_FULL,33,0,34,LCR_BLOCK_MATERIAL_CONCRETE,0), LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_FILL,1,1,10,0,0),
LCR_MAP_BLOCK(LCR_BLOCK_FULL,33,0,35,LCR_BLOCK_MATERIAL_CONCRETE,0),
LCR_MAP_BLOCK(LCR_BLOCK_FULL,33,0,36,LCR_BLOCK_MATERIAL_CONCRETE,0),
LCR_MAP_BLOCK(LCR_BLOCK_FULL,33,1,36,LCR_BLOCK_MATERIAL_CONCRETE,0),
LCR_MAP_BLOCK(LCR_BLOCK_FULL,34,0,33,LCR_BLOCK_MATERIAL_CONCRETE,0), LCR_MAP_BLOCK(LCR_BLOCK_FULL,36,0,33,LCR_BLOCK_MATERIAL_CONCRETE,0),
LCR_MAP_BLOCK(LCR_BLOCK_FULL,34,0,34,LCR_BLOCK_MATERIAL_CONCRETE,0), LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_FILL,10,1,10,0,0),
LCR_MAP_BLOCK(LCR_BLOCK_FULL,34,0,35,LCR_BLOCK_MATERIAL_CONCRETE,0),
LCR_MAP_BLOCK(LCR_BLOCK_FULL,34,0,36,LCR_BLOCK_MATERIAL_CONCRETE,0), LCR_MAP_BLOCK(LCR_BLOCK_FULL,36,0,43,LCR_BLOCK_MATERIAL_CONCRETE,0),
LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_FILL,10,4,1,0,0),
LCR_MAP_BLOCK(LCR_BLOCK_RAMP,32,32,32,LCR_BLOCK_MATERIAL_CONCRETE,LCR_BLOCK_TRANSFORM_ROT_180),
/* /*
LCR_MAP_BLOCK(LCR_BLOCK_FULL_ACCEL,0,0,0,LCR_BLOCK_MATERIAL_CONCRETE,0), LCR_MAP_BLOCK(LCR_BLOCK_FULL_ACCEL,0,0,0,LCR_BLOCK_MATERIAL_CONCRETE,0),

View file

@ -20,6 +20,9 @@ typedef int32_t LCR_GameUnit; ///< abstract game unit
#include "tinyphysicsengine.h" #include "tinyphysicsengine.h"
// TODO: move some of this to constants? // TODO: move some of this to constants?
#if 0
#define LCR_GRAVITY (LCR_PHYSICS_UNIT / 100) #define LCR_GRAVITY (LCR_PHYSICS_UNIT / 100)
#define LCR_CAR_FORWARD_FRICTION (TPE_F / 11) #define LCR_CAR_FORWARD_FRICTION (TPE_F / 11)
#define LCR_CAR_TURN_FRICTION (4 * TPE_F / 4) #define LCR_CAR_TURN_FRICTION (4 * TPE_F / 4)
@ -28,6 +31,20 @@ typedef int32_t LCR_GameUnit; ///< abstract game unit
#define LCR_CAR_TURN_SPEED (LCR_GAME_UNIT / 20) #define LCR_CAR_TURN_SPEED (LCR_GAME_UNIT / 20)
#define LCR_CAR_TURN_MAX (LCR_GAME_UNIT / 4) #define LCR_CAR_TURN_MAX (LCR_GAME_UNIT / 4)
#else
#define LCR_GRAVITY (LCR_PHYSICS_UNIT / 140)
#define LCR_CAR_FORWARD_FRICTION (TPE_F / 9)
#define LCR_CAR_TURN_FRICTION (4 * TPE_F / 4)
#define LCR_CAR_ELASTICITY (TPE_F / 110)
#define LCR_CAR_ACCELERATION (LCR_PHYSICS_UNIT / 16)
#define LCR_CAR_TURN_SPEED (LCR_GAME_UNIT / 20)
#define LCR_CAR_TURN_MAX (LCR_GAME_UNIT / 4)
#endif
#define LCR_CAR_JOINTS 5 #define LCR_CAR_JOINTS 5
#define LCR_CAR_CONNECTIONS 10 #define LCR_CAR_CONNECTIONS 10
@ -61,7 +78,7 @@ TPE_Vec3 _LCR_racingBlockEnvFunc(TPE_Vec3 point, const uint8_t *block)
{ {
uint8_t bx, by, bz; uint8_t bx, by, bz;
LCR_mapBlockGetCoords(block,&bx,&by,&bz); LCR_mapBlockGetCoords(block,&bx,&by,&bz);
TPE_Vec3 blockOffset = TPE_vec3( TPE_Vec3 blockOffset = TPE_vec3(
(((int) bx) - LCR_MAP_SIZE_BLOCKS / 2) * LCR_PHYSICS_UNIT, (((int) bx) - LCR_MAP_SIZE_BLOCKS / 2) * LCR_PHYSICS_UNIT,
(((int) by) - LCR_MAP_SIZE_BLOCKS / 2) * (LCR_PHYSICS_UNIT / 2), (((int) by) - LCR_MAP_SIZE_BLOCKS / 2) * (LCR_PHYSICS_UNIT / 2),
@ -72,11 +89,11 @@ TPE_Vec3 _LCR_racingBlockEnvFunc(TPE_Vec3 point, const uint8_t *block)
uint8_t transform = uint8_t transform =
LCR_mapBlockOppositeTransform(LCR_mapBlockGetTransform(block)); LCR_mapBlockOppositeTransform(LCR_mapBlockGetTransform(block));
LCR_TRANSFORM_COORDS(transform,point.x,point.y,point.z,(LCR_PHYSICS_UNIT / 2), LCR_TRANSFORM_COORDS(transform,point.x,point.y,point.z,LCR_PHYSICS_UNIT,
(LCR_PHYSICS_UNIT / 4)) (LCR_PHYSICS_UNIT / 2))
point = TPE_vec3Minus(point,TPE_vec3( point = TPE_vec3Minus(point,
LCR_PHYSICS_UNIT / 2,LCR_PHYSICS_UNIT / 4,LCR_PHYSICS_UNIT / 2)); TPE_vec3(LCR_PHYSICS_UNIT / 2,LCR_PHYSICS_UNIT / 4,LCR_PHYSICS_UNIT / 2));
switch (block[0]) switch (block[0])
{ {