Fix loop to not bug
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e14a5184ce
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2a7ae5278e
1 changed files with 2 additions and 2 deletions
4
racing.h
4
racing.h
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@ -176,7 +176,7 @@ TPE_Vec3 _LCR_racingBlockEnvFunc(TPE_Vec3 point, const uint8_t *block)
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TPE_Unit rampShift = block[0] != LCR_BLOCK_RAMP_CURVED ?
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LCR_PHYSICS_UNIT / 6 : 0;
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sides[0] = LCR_PHYSICS_UNIT / 8 - rampShift;
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sides[0] = -1 * LCR_PHYSICS_UNIT / 8 - rampShift;
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sides[1] = -1 * LCR_PHYSICS_UNIT / 4;
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sides[2] = LCR_PHYSICS_UNIT / 2 - rampShift;
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sides[3] = -1 * LCR_PHYSICS_UNIT / 4;
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@ -191,7 +191,7 @@ TPE_Vec3 _LCR_racingBlockEnvFunc(TPE_Vec3 point, const uint8_t *block)
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sides[2] = LCR_PHYSICS_UNIT / 2 - rampShift;
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sides[3] = -1 * LCR_PHYSICS_UNIT / 4;
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sides[4] = LCR_PHYSICS_UNIT / 2 - rampShift;
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sides[5] = 0;
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sides[5] = LCR_PHYSICS_UNIT / 8;
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_CHECK_NEXT(TPE_envAATriPrism(point,TPE_vec3(0,0,0),sides,LCR_PHYSICS_UNIT
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,2));
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