Improve renderer a bit
This commit is contained in:
parent
6f020c852f
commit
2b4516f408
2 changed files with 58 additions and 29 deletions
46
assets.h
46
assets.h
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@ -25,11 +25,19 @@ static const uint8_t map1[] =
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10,
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10,
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0,
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,32,32,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,33,32,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,32,0,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,33,63,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_RAMP_CURVED_WALL,34,32,32,LCR_BLOCK_MATERIAL_CONCRETE,/*LCR_BLOCK_TRANSFORM_ROT_90*/0),
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LCR_MAP_BLOCK(LCR_BLOCK_RAMP_CURVED_WALL,35,32,32,LCR_BLOCK_MATERIAL_CONCRETE,LCR_BLOCK_TRANSFORM_ROT_90),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,38,35,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,39,35,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,40,35,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,41,35,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,42,35,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,43,35,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,44,35,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_BOTTOM_LEFT,34,32,33,LCR_BLOCK_MATERIAL_CONCRETE,LCR_BLOCK_TRANSFORM_ROT_90),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,32,33,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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@ -4803,7 +4811,7 @@ static const uint8_t LCR_images[] =
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0x00,0x00,0x02,0x02,0x02,0x02,0x02,0x00,0x00,0x00,0x02,0x00,0x02,0x02,0x02,0x02,
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0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x00,0x00,0x00,0x02,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x02,0x02,0xc2,0xc2,0x02,0xc2,
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0xc2,0xc2,0xc2,0xbe,0xbe,0xc2,0xc2,0xc2,0xc2,0xc2,0xc2,0xc2,0xc2,0x02,0x02,0x00,
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0xc2,0xc2,0xc2,0x00,0x00,0xc2,0xc2,0xc2,0xc2,0xc2,0xc2,0xc2,0xc2,0x02,0x02,0x00,
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0x00,0x00,0x00,0x02,0x00,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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@ -4811,7 +4819,7 @@ static const uint8_t LCR_images[] =
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0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x00,0x00,0x02,
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0x02,0x02,0x02,0x02,0x02,0xc2,0x02,0x02,0x02,0x02,0x02,0x00,0x00,0x02,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x02,0xc2,0xc2,
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0xc2,0xc2,0xbe,0xbe,0xc2,0xc2,0xc2,0xc2,0xc2,0xc2,0xc2,0x02,0x02,0x02,0x02,0x02,
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0xc2,0xc2,0x00,0x00,0xc2,0xc2,0xc2,0xc2,0xc2,0xc2,0xc2,0x02,0x02,0x02,0x02,0x02,
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0x00,0x00,0x00,0x02,0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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@ -4865,22 +4873,22 @@ static const uint8_t LCR_images[] =
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0x01,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0xbb,0xbb,0xbb,
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0xbb,0xbb,0x03,0x03,0x03,0x03,0x3a,0x01,0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x02,0x02,0x02,0x02,0xc2,0x02,0x02,0x02,0x02,0x02,0x02,0x02,
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0x02,0xbe,0x02,0x02,0x02,0xc2,0x02,0x02,0x00,0x00,0x02,0x02,0x01,0x00,0x02,0x02,
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0x02,0x00,0x02,0x02,0x02,0xc2,0x02,0x02,0x00,0x00,0x02,0x02,0x01,0x00,0x02,0x02,
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0x01,0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x00,0x00,0x00,0xc2,0x02,
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0x02,0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xcb,0x00,0x00,
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0x00,0x00,0x00,0x00,0xcb,0x02,0x02,0xc2,0x02,0xcb,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x01,0xd2,0x01,0x01,0x01,0x01,0x01,0x03,0x01,0x03,0x03,0x03,0x03,0xd2,
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0x01,0x03,0x03,0xbb,0xbb,0x03,0x03,0xbb,0xbb,0xbb,0x03,0xbb,0xbb,0xbb,0xbb,0xbb,
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0xbb,0x97,0x03,0x03,0x03,0x03,0x03,0x03,0x01,0x01,0x01,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0xc2,0x02,0x02,0x02,0xbe,
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0x02,0xbe,0xbe,0xc2,0xc2,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x02,0x01,0x01,0x02,
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0x00,0x00,0x00,0x00,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0xc2,0x02,0x02,0x02,0x00,
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0x02,0x00,0x00,0xc2,0xc2,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x02,0x01,0x01,0x02,
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0x02,0x01,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x00,0x00,0x00,0x02,0x02,0x02,
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0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0xcb,0x00,0x02,0x02,0xcb,0x02,0x02,0x02,0x02,0x02,0x00,0x00,0x00,
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0x00,0x00,0x00,0xd2,0x01,0x01,0x01,0x01,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,
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0x03,0x03,0x03,0xbb,0xbb,0x03,0x03,0xbb,0xbb,0xbb,0xbb,0xbb,0xbb,0x03,0xbb,0xbb,
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0xbb,0x97,0x97,0x97,0x97,0xbb,0xbb,0x03,0x03,0x01,0x01,0x01,0x01,0x01,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x02,0x00,0x02,0x02,0x02,0x02,0x02,0xbe,0x02,0xbe,0x02,
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0x00,0x00,0x00,0x00,0x00,0x02,0x00,0x02,0x02,0x02,0x02,0x02,0x00,0x02,0x00,0x02,
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0x02,0x02,0xc2,0x02,0x02,0x02,0x00,0x01,0x01,0x02,0x00,0x02,0x02,0x02,0x01,0x01,
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0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x00,0x01,0x01,0x00,0x00,0x02,0x02,0x02,
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0x02,0x02,0x02,0x02,0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xcb,
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@ -4888,7 +4896,7 @@ static const uint8_t LCR_images[] =
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0x01,0x01,0xd2,0x00,0x01,0xd2,0xd2,0x03,0x03,0x03,0x01,0x01,0x03,0x03,0x03,0x03,
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0x03,0x03,0x03,0x03,0x03,0x03,0x03,0xbb,0xbb,0xbb,0xbb,0xbb,0xbb,0x03,0xbb,0xbb,
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0x97,0x97,0xbb,0xbb,0x97,0x97,0x03,0xbb,0x03,0x03,0x03,0x03,0x3a,0x01,0x01,0x01,
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0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x02,0x02,0xc2,0x02,0x02,0x02,0x02,0x02,0xbe,
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0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x02,0x02,0xc2,0x02,0x02,0x02,0x02,0x02,0x00,
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0x02,0x02,0x02,0x02,0x00,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,
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0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x00,0x00,0x00,0x00,0x02,0x02,
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0x02,0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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@ -5848,6 +5856,10 @@ void LCR_loadImage(unsigned int index)
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_LCR_currentImagePixel = _LCR_currentImage;
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}
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/**
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Changes currently loaded image's brightness either up or down by modifying
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its palette. This can be used for shading.
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*/
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void LCR_imageChangeBrightness(int up)
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{
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if (up)
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@ -5859,16 +5871,22 @@ void LCR_imageChangeBrightness(int up)
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((_LCR_currentImagePalette[i] >> 1) & 0x7bef);
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}
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/**
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Samples currently loaded image at given pixels coordinates (with wrapping).
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This is slower than reading the image pixel by pixel.
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*/
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uint16_t LCR_sampleImage(int x, int y)
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{
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x = (y * LCR_IMAGE_SIZE + x) % (LCR_IMAGE_SIZE * LCR_IMAGE_SIZE);
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if (x < 0) // TODO: optimize
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x += LCR_IMAGE_SIZE * LCR_IMAGE_SIZE;
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// TODO: bottleneck, later on optimize here
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x = (y % LCR_IMAGE_SIZE) * LCR_IMAGE_SIZE + (x % LCR_IMAGE_SIZE);
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x += (x < 0) * (LCR_IMAGE_SIZE * LCR_IMAGE_SIZE);
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return _LCR_currentImagePalette[_LCR_currentImage[x]];
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}
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/**
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Gets the next pixel of currently loaded image. This is faster than sampling
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the image by pixel coordinates.
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*/
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uint16_t LCR_getNextImagePixel(void)
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{
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uint16_t r = _LCR_currentImagePalette[*_LCR_currentImagePixel];
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41
renderer.h
41
renderer.h
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@ -138,10 +138,8 @@ void _LCR_addMapTriangle(S3L_Index a, S3L_Index b, S3L_Index c)
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{
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S3L_Index *t = &(LCR_renderer.mapTriangles[LCR_renderer.mapModel->triangleCount * 3]);
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*t = a;
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t++;
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*t = b;
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t++;
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*t = a; t++;
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*t = b; t++;
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*t = c;
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LCR_renderer.mapModel->triangleCount++;
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@ -316,11 +314,11 @@ void _LCR_rendererCullHiddenMapTriangles(void)
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/*
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We'll be moving the covered triangles to the end of the array, then at the
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end we'll just shorten the array.
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end we'll just shorten the array by number of removed triangles.
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*/
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while (i < LCR_renderer.mapModel->triangleCount - n)
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{
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t2 = t1 + 3;
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t2 = t1 + 3; // t2 is the the other triangle against which we check
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int t1Covered = 0;
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@ -334,21 +332,22 @@ void _LCR_rendererCullHiddenMapTriangles(void)
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{
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if (j < LCR_renderer.mapModel->triangleCount - n)
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{
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_LCR_rendererSwapTriangles(t2,
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LCR_renderer.mapTriangles + (LCR_renderer.mapModel->triangleCount - 1 - n) * 3);
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_LCR_rendererSwapTriangles(t2,LCR_renderer.mapTriangles +
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(LCR_renderer.mapModel->triangleCount - 1 - n) * 3);
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n++;
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}
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}
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t2 += 3;
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t2 += 3; // check next triangle
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}
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if (t1Covered)
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{
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_LCR_rendererSwapTriangles(t1,
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LCR_renderer.mapTriangles + (LCR_renderer.mapModel->triangleCount - 1 - n) * 3);
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_LCR_rendererSwapTriangles(t1,LCR_renderer.mapTriangles +
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(LCR_renderer.mapModel->triangleCount - 1 - n) * 3);
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n++;
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// we stay at this position because we've swapped the triangle here
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}
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else
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{
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@ -357,7 +356,7 @@ void _LCR_rendererCullHiddenMapTriangles(void)
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}
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}
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LCR_renderer.mapModel->triangleCount -= n;
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LCR_renderer.mapModel->triangleCount -= n; // cut off the removed triangles
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// remove unused vertices:
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@ -412,7 +411,9 @@ uint8_t _LCR_rendererBuildMapModel(void)
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LCR_mapBlockGetTransform(LCR_currentMap.blocks + j * LCR_BLOCK_SIZE),
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blockShapeBytes,&blockShapeByteCount);
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uint8_t vx, vy, vz, vi = 0;
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uint8_t vx, vy, vz, vi = 0,
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isAtFloor = by == 0,
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isAtCeiling = by == LCR_MAP_SIZE_BLOCKS - 1;
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S3L_Index triangleIndices[3];
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S3L_Unit originOffset = -1 * LCR_MAP_SIZE_BLOCKS / 2 * LCR_RENDERER_UNIT;
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@ -421,6 +422,9 @@ uint8_t _LCR_rendererBuildMapModel(void)
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{
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LCR_decodeMapBlockCoords(blockShapeBytes[i],&vx,&vy,&vz);
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isAtFloor &= vy == 0;
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isAtCeiling &= vy == 12;
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triangleIndices[vi] = _LCR_addMapVertex(
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originOffset + (((S3L_Unit) bx) * LCR_RENDERER_UNIT) + (LCR_RENDERER_UNIT * ((S3L_Unit) vx)) / 12,
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(originOffset + (((S3L_Unit) by) * LCR_RENDERER_UNIT)) / 2 + (LCR_RENDERER_UNIT / 2 * ((S3L_Unit) vy)) / 12,
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@ -430,13 +434,20 @@ uint8_t _LCR_rendererBuildMapModel(void)
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vi++;
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else
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{
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_LCR_addMapTriangle(
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triangleIndices[0],triangleIndices[1],triangleIndices[2]);
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// don't add triangles completely at the floor or ceiling of the map
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if (!isAtFloor && !isAtCeiling)
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_LCR_addMapTriangle(
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triangleIndices[0],triangleIndices[1],triangleIndices[2]);
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vi = 0;
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isAtFloor = by == 0;
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isAtCeiling = by == LCR_MAP_SIZE_BLOCKS - 1;
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}
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}
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}
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// TODO: also cull the triangles in the loop by some N steps
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_LCR_rendererCullHiddenMapTriangles();
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return 1;
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