Finish sky drawing

This commit is contained in:
Miloslav Ciz 2024-07-30 21:47:50 +02:00
parent 681bcf2712
commit 2caa4299e2
3 changed files with 2371 additions and 23 deletions

2326
assets.h

File diff suppressed because it is too large Load diff

View file

@ -307,7 +307,7 @@ uint8_t _LCR_rendererCheckMapTriangleCover(const S3L_Index *t1,
that by this become unused). This makes the map model smaller, faster and
prevents bleeding through due to z-bugger imprecisions.
*/
void _LCR_rendererPruneHiddenMapTriangles(void)
void _LCR_rendererCullHiddenMapTriangles(void)
{
int n = 0; // number of removed elements
int i = 0;
@ -437,7 +437,7 @@ uint8_t _LCR_rendererBuildMapModel(void)
}
}
_LCR_rendererPruneHiddenMapTriangles();
_LCR_rendererCullHiddenMapTriangles();
return 1;
}
@ -497,10 +497,12 @@ void LCR_rendererDrawSky(int sky, S3L_Unit offsetH, S3L_Unit offsetV)
unsigned long pixelIndex;
unsigned int topColor, bottomColor;
LCR_loadImage(8);
sky = 8 + 4 * sky;
LCR_loadImage(sky);
topColor = LCR_sampleImage(0,0);
LCR_loadImage(8 + 3);
LCR_loadImage(sky + 3);
bottomColor = LCR_sampleImage(LCR_IMAGE_SIZE - 1,LCR_IMAGE_SIZE - 1);
anchorPoint[0] = ((LCR_EFFECTIVE_RESOLUTION_X * offsetH)
@ -511,7 +513,7 @@ void LCR_rendererDrawSky(int sky, S3L_Unit offsetH, S3L_Unit offsetV)
anchorPoint[0] += 2 * LCR_IMAGE_SIZE * LCR_SETTING_SKY_SIZE;
anchorPoint[1] =
(LCR_EFFECTIVE_RESOLUTION_Y) / 2 -
(LCR_EFFECTIVE_RESOLUTION_Y) / 3 - // 3: we place the center a bit more up
(LCR_EFFECTIVE_RESOLUTION_Y * offsetV) / S3L_FRACTIONS_PER_UNIT
- LCR_IMAGE_SIZE * LCR_SETTING_SKY_SIZE;
@ -538,7 +540,7 @@ void LCR_rendererDrawSky(int sky, S3L_Unit offsetH, S3L_Unit offsetV)
{
if (!linesLeft)
{
LCR_loadImage(8 + skyPart);
LCR_loadImage(sky + skyPart);
linesLeft = LCR_IMAGE_SIZE / 2;
skyPart++;
}
@ -549,27 +551,53 @@ void LCR_rendererDrawSky(int sky, S3L_Unit offsetH, S3L_Unit offsetV)
ix += LCR_SETTING_SKY_SIZE)
{
unsigned int color = LCR_getNextImagePixel();
unsigned long startIndex = pixelIndex;
int x = anchorPoint[0] + ix;
for (int k = 0; k < LCR_SETTING_SKY_SIZE; ++k)
{
if (y + k >= LCR_EFFECTIVE_RESOLUTION_Y)
break;
for (int j = 0; j < LCR_SETTING_SKY_SIZE; ++j)
{
int x = anchorPoint[0] + ix + j;
if (x >= 2 * LCR_IMAGE_SIZE * LCR_SETTING_SKY_SIZE)
x -= 2 * LCR_IMAGE_SIZE * LCR_SETTING_SKY_SIZE;
while (x < LCR_EFFECTIVE_RESOLUTION_X)
{
LCR_drawPixel(pixelIndex + x,color);
LCR_drawPixel(startIndex + x,color);
x += 2 * LCR_IMAGE_SIZE * LCR_SETTING_SKY_SIZE;
}
}
startIndex += LCR_EFFECTIVE_RESOLUTION_X;
}
}
pixelIndex += LCR_EFFECTIVE_RESOLUTION_X * LCR_SETTING_SKY_SIZE;
y += LCR_SETTING_SKY_SIZE;
}
else
{
for (int ix = 0; ix < 2 * LCR_IMAGE_SIZE; ++ix)
LCR_getNextImagePixel();
for (int i = 0; i < LCR_SETTING_SKY_SIZE; ++i)
{
if (y >= 0)
for (int x = 0; x < LCR_EFFECTIVE_RESOLUTION_X; ++x)
{
LCR_drawPixel(pixelIndex,topColor);
pixelIndex++;
}
y++;
}
}
linesLeft--;
y += LCR_SETTING_SKY_SIZE;
}
while (y < 0) // can still be the case
@ -592,12 +620,8 @@ void LCR_rendererDraw(void)
LCR_renderer.previousTriangleID = -1;
S3L_newFrame();
// REMOVE LATER
for (int i = 0; i < LCR_EFFECTIVE_RESOLUTION_X * LCR_EFFECTIVE_RESOLUTION_Y; ++i)
LCR_drawPixel(i,0xffff);
LCR_rendererDrawSky(0,
LCR_renderer.scene3D.camera.transform.rotation.y / 8,
LCR_rendererDrawSky(2,
LCR_renderer.scene3D.camera.transform.rotation.y,
-4 * LCR_renderer.scene3D.camera.transform.rotation.x);
S3L_drawScene(LCR_renderer.scene3D);

View file

@ -48,7 +48,7 @@
#ifndef LCR_SETTING_SKY_SIZE
/** Size of sky texture pixel, 0 turns off sky rendering. */
#define LCR_SETTING_SKY_SIZE 2
#define LCR_SETTING_SKY_SIZE 4
#endif
#ifndef LCR_SETTING_MAP_MAX_SIZE