Add fan sound
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4 changed files with 38 additions and 8 deletions
4
racing.h
4
racing.h
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@ -42,6 +42,7 @@ typedef int32_t LCR_GameUnit; ///< abstract game unit
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#define LCR_RACING_EVENT_CRASH_SMALL 0x0004
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#define LCR_RACING_EVENT_CRASH_BIG 0x0008
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#define LCR_RACING_EVENT_ACCELERATOR 0x0010
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#define LCR_RACING_EVENT_FAN 0x0020
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#define LCR_PHYSICS_UNIT 4096 ///< len. of square for phys. engine
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@ -1202,7 +1203,10 @@ uint32_t LCR_racingStep(unsigned int input)
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onAccel = LCR_mapBlockIsAccelerator(b);
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if (LCR_mapBlockIsFan(b))
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{
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LCR_racing.fanForce = LCR_GRAVITY * LCR_FAN_FORCE;
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result |= LCR_RACING_EVENT_FAN;
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}
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groundMat = LCR_mapBlockGetMaterial(
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LCR_currentMap.blocks + groundBlockIndex * LCR_BLOCK_SIZE);
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