diff --git a/README.md b/README.md index 078b6e2..10e0cb7 100644 --- a/README.md +++ b/README.md @@ -61,6 +61,7 @@ Please note however the game is still relatively simple and so **the physics IS - **Pokitto** (32bit 48 MHz CPU, 36 KB RAM) - **Circuitmess Nibble** (32b 160 MHz CPU, 80 KB RAM) - **ESPboy** (32b 160 MHz CPU, 80 KB RAM) + - unofficially and in unfinished way on **GameCube**, code by kittynunu [here](https://codeberg.org/Dolphinana/Licar-gekko) - tested compilers: gcc, clang, tcc (currently bugging a bit), emscripten - It also goes without saying the physics is **100% deterministic**, it behaves the same on every platform, independently of rendering FPS. Besides others this allows for recording and playing back very small replays and creating press forward maps. - It is **super moddable and hackable**, the code is relatively simple and **well commented**, written to encourage hacking. There are no obstacles such as DRM, anti-cheating, obfuscation etc. Cheating and hacking is allowed, do literally what you want.