Add setting
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9 changed files with 76 additions and 79 deletions
37
TODO.txt
37
TODO.txt
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@ -23,25 +23,25 @@
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count
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- bonus maps in the external file (also 5?)
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- map types:
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- purely falling map
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- traveling salesman kind of maze, with fans n shit
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- purely falling map DONE
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- traveling salesman kind of maze, with fans n shit KINDA DONE
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- city map?
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- some kinda buggy bumpy downhill
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- map where car starts upside down
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- dirt map
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- some kinda buggy bumpy downhill DONE
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- map where car starts upside down DONE
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- dirt map DONE
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- ice map
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- boss map
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- text or picture from blocks?
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- chessboard from different materials
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- falling tube map?
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- grass hills as decoration?
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- something with multiple roads
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- boss map DONE
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- text or picture from blocks? DONE
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- chessboard from different materials KINDA DONE
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- falling tube map? DONE
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- grass hills as decoration? DONE
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- something with multiple roads DONE
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- RPG kinda map? could be in bonus maps
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- some speed map (mostly flat to prevent high speed bugs)
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- some (at least partially) interior map
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- something with multiple finishes
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- U-ramp to build speed and jump up to catch a CP (done)
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- jump through air ring with CP
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- some (at least partially) interior map KINDA DONE
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- something with multiple finishes DONE
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- U-ramp to build speed and jump up to catch a CP (done) DONE
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- jump through air ring with CP DONE
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- test:
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- long replay
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- replay stretching works
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@ -51,7 +51,6 @@
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verifying replays etc., i.e. make the module measure time, count checkpoints
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etc.
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- allow slowing down in air like in TM?
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- compile time option to choose how many maps to include (for platforms with
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lower memory)
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- at the end check error handling, make sure the game handles garbage data in
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resource file etc.
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@ -59,14 +58,16 @@
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=========== BUGS =================
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- sometimes during long loading the screen goes black, seems to have appeared
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after adding LCR_LOADING_COMMAND
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- immediately after starting the map countdown seems to be lower
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after adding LCR_LOADING_COMMAND (seems fixed now)
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- immediately after starting the map countdown seems to be lower (seems to
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perhaps be caused by nextPhysicsFrameTime, look into it)
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- the pinch collision test seems to sometimes stop the car e.g. after falling
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from bigger height or when running into ramp at high speed (or not?) - FIX
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=========== HANDLED ==============
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- add ifdefs that change car color?
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- compile time option to choose how many maps to include (for platforms with
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- sometimes the games prints huge long ass number of newlines, WHY (happens
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when driving on accelerator)
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- add indicator that menu can be scrolled down
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