Add setting

This commit is contained in:
Miloslav Ciz 2025-03-25 20:21:06 +01:00
parent ca0fc67738
commit 314f27c097
9 changed files with 76 additions and 79 deletions

View file

@ -23,25 +23,25 @@
count
- bonus maps in the external file (also 5?)
- map types:
- purely falling map
- traveling salesman kind of maze, with fans n shit
- purely falling map DONE
- traveling salesman kind of maze, with fans n shit KINDA DONE
- city map?
- some kinda buggy bumpy downhill
- map where car starts upside down
- dirt map
- some kinda buggy bumpy downhill DONE
- map where car starts upside down DONE
- dirt map DONE
- ice map
- boss map
- text or picture from blocks?
- chessboard from different materials
- falling tube map?
- grass hills as decoration?
- something with multiple roads
- boss map DONE
- text or picture from blocks? DONE
- chessboard from different materials KINDA DONE
- falling tube map? DONE
- grass hills as decoration? DONE
- something with multiple roads DONE
- RPG kinda map? could be in bonus maps
- some speed map (mostly flat to prevent high speed bugs)
- some (at least partially) interior map
- something with multiple finishes
- U-ramp to build speed and jump up to catch a CP (done)
- jump through air ring with CP
- some (at least partially) interior map KINDA DONE
- something with multiple finishes DONE
- U-ramp to build speed and jump up to catch a CP (done) DONE
- jump through air ring with CP DONE
- test:
- long replay
- replay stretching works
@ -51,7 +51,6 @@
verifying replays etc., i.e. make the module measure time, count checkpoints
etc.
- allow slowing down in air like in TM?
- compile time option to choose how many maps to include (for platforms with
lower memory)
- at the end check error handling, make sure the game handles garbage data in
resource file etc.
@ -59,14 +58,16 @@
=========== BUGS =================
- sometimes during long loading the screen goes black, seems to have appeared
after adding LCR_LOADING_COMMAND
- immediately after starting the map countdown seems to be lower
after adding LCR_LOADING_COMMAND (seems fixed now)
- immediately after starting the map countdown seems to be lower (seems to
perhaps be caused by nextPhysicsFrameTime, look into it)
- the pinch collision test seems to sometimes stop the car e.g. after falling
from bigger height or when running into ramp at high speed (or not?) - FIX
=========== HANDLED ==============
- add ifdefs that change car color?
- compile time option to choose how many maps to include (for platforms with
- sometimes the games prints huge long ass number of newlines, WHY (happens
when driving on accelerator)
- add indicator that menu can be scrolled down