Try to handle car turtle
This commit is contained in:
parent
53096517c9
commit
34293981b0
3 changed files with 145 additions and 23 deletions
|
@ -1,7 +1,7 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <SDL2/SDL.h>
|
#include <SDL2/SDL.h>
|
||||||
|
|
||||||
#define LCR_SETTING_LOG_LEVEL 0
|
#define LCR_SETTING_LOG_LEVEL 2
|
||||||
|
|
||||||
#include "game.h"
|
#include "game.h"
|
||||||
#include "debug.h"
|
#include "debug.h"
|
||||||
|
|
163
racing.h
163
racing.h
|
@ -16,6 +16,10 @@ typedef int32_t LCR_GameUnit; ///< abstract game unit
|
||||||
|
|
||||||
#define LCR_PHYSICS_UNIT 2048 ///< length of map square for physics engine
|
#define LCR_PHYSICS_UNIT 2048 ///< length of map square for physics engine
|
||||||
|
|
||||||
|
|
||||||
|
#define TPE_RESHAPE_TENSION_LIMIT 10
|
||||||
|
#define TPE_RESHAPE_ITERATIONS 5
|
||||||
|
|
||||||
#include "map.h"
|
#include "map.h"
|
||||||
#include "tinyphysicsengine.h"
|
#include "tinyphysicsengine.h"
|
||||||
|
|
||||||
|
@ -35,16 +39,14 @@ typedef int32_t LCR_GameUnit; ///< abstract game unit
|
||||||
|
|
||||||
#define LCR_GRAVITY (LCR_PHYSICS_UNIT / 140)
|
#define LCR_GRAVITY (LCR_PHYSICS_UNIT / 140)
|
||||||
#define LCR_CAR_FORWARD_FRICTION (TPE_F / 9)
|
#define LCR_CAR_FORWARD_FRICTION (TPE_F / 9)
|
||||||
#define LCR_CAR_TURN_FRICTION (4 * TPE_F / 4)
|
#define LCR_CAR_TURN_FRICTION (TPE_F)
|
||||||
#define LCR_CAR_ELASTICITY (TPE_F / 110)
|
#define LCR_CAR_ELASTICITY (TPE_F / 110)
|
||||||
#define LCR_CAR_ACCELERATION (LCR_PHYSICS_UNIT / 16)
|
#define LCR_CAR_ACCELERATION (LCR_PHYSICS_UNIT / 16)
|
||||||
#define LCR_CAR_TURN_SPEED (LCR_GAME_UNIT / 20)
|
#define LCR_CAR_TURN_SPEED (LCR_GAME_UNIT / 18)
|
||||||
#define LCR_CAR_TURN_MAX (LCR_GAME_UNIT / 4)
|
#define LCR_CAR_TURN_MAX ((7 * LCR_GAME_UNIT) / 24)
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#define LCR_CAR_JOINTS 5
|
#define LCR_CAR_JOINTS 5
|
||||||
#define LCR_CAR_CONNECTIONS 10
|
#define LCR_CAR_CONNECTIONS 10
|
||||||
|
|
||||||
|
@ -64,6 +66,11 @@ struct
|
||||||
TPE_Vec3 carPositions[2]; ///* Current and previous position.
|
TPE_Vec3 carPositions[2]; ///* Current and previous position.
|
||||||
TPE_Vec3 carRotations[2]; ///* Current and previous rotation.
|
TPE_Vec3 carRotations[2]; ///* Current and previous rotation.
|
||||||
|
|
||||||
|
|
||||||
|
TPE_Vec3 carOKPositions[LCR_CAR_JOINTS];
|
||||||
|
uint8_t carNotOKCount;
|
||||||
|
|
||||||
|
|
||||||
LCR_GameUnit wheelRotation;
|
LCR_GameUnit wheelRotation;
|
||||||
LCR_GameUnit wheelSteer;
|
LCR_GameUnit wheelSteer;
|
||||||
} LCR_racing;
|
} LCR_racing;
|
||||||
|
@ -315,9 +322,22 @@ void LCR_racingRestart(void)
|
||||||
|
|
||||||
LCR_racing.carRotations[0] = TPE_vec3(0,0,0);
|
LCR_racing.carRotations[0] = TPE_vec3(0,0,0);
|
||||||
LCR_racing.carRotations[1] = LCR_racing.carRotations[0];
|
LCR_racing.carRotations[1] = LCR_racing.carRotations[0];
|
||||||
|
|
||||||
|
|
||||||
|
for (int i = 0; i < LCR_CAR_JOINTS; ++i)
|
||||||
|
LCR_racing.carOKPositions[i] = TPE_vec3(0,0,0);
|
||||||
|
|
||||||
|
LCR_racing.carNotOKCount = 0;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
Initializes the racing module, only call once.
|
Initializes the racing module, only call once.
|
||||||
*/
|
*/
|
||||||
|
@ -353,6 +373,9 @@ void LCR_racingInit(void)
|
||||||
all map blocks. */
|
all map blocks. */
|
||||||
LCR_racing.carBody.flags |= TPE_BODY_FLAG_NO_BSPHERE;
|
LCR_racing.carBody.flags |= TPE_BODY_FLAG_NO_BSPHERE;
|
||||||
|
|
||||||
|
TPE_bodyRotateByAxis(&LCR_racing.carBody,
|
||||||
|
TPE_vec3(TPE_F / 3,0,0));
|
||||||
|
|
||||||
LCR_racingRestart();
|
LCR_racingRestart();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -558,29 +581,24 @@ void LCR_racingStep(unsigned int input)
|
||||||
TPE_worldStep(&(LCR_racing.physicsWorld));
|
TPE_worldStep(&(LCR_racing.physicsWorld));
|
||||||
LCR_LOG2("stepping physics engine done");
|
LCR_LOG2("stepping physics engine done");
|
||||||
|
|
||||||
if (TPE_vec3Dot(carUp,TPE_vec3Minus(LCR_racing.carBody.joints[4].position,
|
|
||||||
LCR_racing.carBody.joints[0].position)) < 0)
|
|
||||||
{
|
|
||||||
/* if the car falls on its roof the center joint may flip to the other
|
|
||||||
side, here we fix it */
|
|
||||||
|
|
||||||
LCR_racing.carBody.joints[4].position = TPE_vec3Plus(TPE_vec3Times(carUp,
|
|
||||||
LCR_GAME_UNIT / 4),LCR_racing.carBody.joints[4].position);
|
|
||||||
}
|
|
||||||
|
|
||||||
TPE_Vec3 tmpVec = LCR_racing.carPositions[0];
|
TPE_Vec3 tmpVec = LCR_racing.carPositions[0];
|
||||||
|
|
||||||
LCR_racing.carPositions[0] = // average position of 4 wheels to get car pos
|
TPE_Vec3 wheelAverage =
|
||||||
_LCR_TPE_vec3DividePlain(
|
_LCR_TPE_vec3DividePlain(
|
||||||
TPE_vec3TimesPlain(
|
TPE_vec3Plus(
|
||||||
TPE_vec3Plus(
|
|
||||||
TPE_vec3Plus(
|
TPE_vec3Plus(
|
||||||
LCR_racing.carBody.joints[0].position,
|
LCR_racing.carBody.joints[0].position,
|
||||||
LCR_racing.carBody.joints[1].position),
|
LCR_racing.carBody.joints[1].position),
|
||||||
TPE_vec3Plus(
|
TPE_vec3Plus(
|
||||||
LCR_racing.carBody.joints[2].position,
|
LCR_racing.carBody.joints[2].position,
|
||||||
LCR_racing.carBody.joints[3].position)
|
LCR_racing.carBody.joints[3].position)),4);
|
||||||
),LCR_GAME_UNIT),4 * LCR_PHYSICS_UNIT);
|
|
||||||
|
LCR_racing.carPositions[0] =
|
||||||
|
_LCR_TPE_vec3DividePlain(
|
||||||
|
TPE_vec3TimesPlain(
|
||||||
|
wheelAverage,LCR_GAME_UNIT),
|
||||||
|
LCR_PHYSICS_UNIT);
|
||||||
|
|
||||||
LCR_racing.carPositions[0] = // smooth the position
|
LCR_racing.carPositions[0] = // smooth the position
|
||||||
TPE_vec3KeepWithinBox(LCR_racing.carPositions[1],LCR_racing.carPositions[0],
|
TPE_vec3KeepWithinBox(LCR_racing.carPositions[1],LCR_racing.carPositions[0],
|
||||||
|
@ -597,6 +615,111 @@ void LCR_racingStep(unsigned int input)
|
||||||
LCR_racing.carRotations[1] = LCR_racing.carRotations[0];
|
LCR_racing.carRotations[1] = LCR_racing.carRotations[0];
|
||||||
LCR_racing.carRotations[0] = tmpVec;
|
LCR_racing.carRotations[0] = tmpVec;
|
||||||
|
|
||||||
|
|
||||||
|
int carOK = 1; // TODO: for checking if car shape is fine, if we're inside a wall etc.
|
||||||
|
|
||||||
|
|
||||||
|
TPE_Unit roofAngle =
|
||||||
|
TPE_vec3Dot(carUp,TPE_vec3Normalized(TPE_vec3Minus(LCR_racing.carBody.joints[4].position,
|
||||||
|
LCR_racing.carBody.joints[0].position)));
|
||||||
|
|
||||||
|
if (roofAngle < TPE_F / 4) // TODO: magic constant
|
||||||
|
{
|
||||||
|
LCR_LOG2("car roof low, applying anti force")
|
||||||
|
|
||||||
|
tmpVec = TPE_vec3Times(carUp,LCR_PHYSICS_UNIT / 16); // TODO: 16 magic con.
|
||||||
|
|
||||||
|
if (roofAngle <= 0)
|
||||||
|
{
|
||||||
|
LCR_LOG1("car roof flipped over, fixing")
|
||||||
|
LCR_racing.carBody.joints[4].position = wheelAverage;
|
||||||
|
roofAngle = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
roofAngle = TPE_F - 4 * roofAngle; // 4 comes from above TPE_F / 4
|
||||||
|
|
||||||
|
tmpVec = TPE_vec3Times(tmpVec,roofAngle);
|
||||||
|
|
||||||
|
// accelerate roof and wheels away from each other
|
||||||
|
for (int i = 0; i < LCR_CAR_JOINTS; ++i)
|
||||||
|
{
|
||||||
|
LCR_racing.carBody.joints[i].velocity[0] += (i == 4 ? 1 : -1) * tmpVec.x;
|
||||||
|
LCR_racing.carBody.joints[i].velocity[1] += (i == 4 ? 1 : -1) * tmpVec.y;
|
||||||
|
LCR_racing.carBody.joints[i].velocity[2] += (i == 4 ? 1 : -1) * tmpVec.z;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
if (1 /*carOK*/)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < LCR_CAR_JOINTS; ++i)
|
||||||
|
LCR_racing.carOKPositions[i] = LCR_racing.carBody.joints[i].position;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LCR_racing.carNotOKCount++;
|
||||||
|
|
||||||
|
// if (LCR_racing.carNotOKCount > 4)
|
||||||
|
{
|
||||||
|
LCR_LOG1("car not OK, fixing");
|
||||||
|
|
||||||
|
for (int i = 0; i < LCR_CAR_JOINTS; ++i)
|
||||||
|
{
|
||||||
|
LCR_racing.carBody.joints[i].position = LCR_racing.carOKPositions[i];
|
||||||
|
//LCR_racing.carBody.joints[i].velocity[0] = 0;
|
||||||
|
//LCR_racing.carBody.joints[i].velocity[1] = 0;
|
||||||
|
//LCR_racing.carBody.joints[i].velocity[2] = 0;
|
||||||
|
}
|
||||||
|
TPE_bodyReshape(&(LCR_racing.carBody),
|
||||||
|
LCR_racing.physicsWorld.environmentFunction);
|
||||||
|
|
||||||
|
// TODO
|
||||||
|
|
||||||
|
LCR_racing.carNotOKCount = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#if 0
|
||||||
|
if (TPE_vec3Dot(carUp,TPE_vec3Minus(LCR_racing.carBody.joints[4].position,
|
||||||
|
LCR_racing.carBody.joints[0].position)) < 0)
|
||||||
|
{
|
||||||
|
/* if the car falls on its roof the center joint may flip to the other
|
||||||
|
side, here we fix it */
|
||||||
|
LCR_LOG1("car roof flipped over, fixing")
|
||||||
|
|
||||||
|
// LCR_racing.carBody.joints[4].position = TPE_vec3Plus(TPE_vec3Times(carUp,
|
||||||
|
// LCR_PHYSICS_UNIT / 8),LCR_racing.carBody.joints[4].position);
|
||||||
|
|
||||||
|
//tmpVec = TPE_vec3Times(carUp,LCR_PHYSICS_UNIT / 8);
|
||||||
|
|
||||||
|
/*
|
||||||
|
for (int j = 0; j < 4; ++j)
|
||||||
|
LCR_racing.carBody.joints[j].position = TPE_vec3Minus(
|
||||||
|
LCR_racing.carBody.joints[j].position,tmpVec);
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
LCR_racing.carBody.joints[4].position = TPE_vec3Plus(TPE_vec3Times(carUp,
|
||||||
|
LCR_GAME_UNIT / 4),LCR_racing.carBody.joints[4].position);
|
||||||
|
|
||||||
|
|
||||||
|
LCR_racing.carBody.joints[4].position =
|
||||||
|
TPE_vec3Plus(LCR_racing.carBody.joints[4],tmpVec);
|
||||||
|
*/
|
||||||
|
|
||||||
|
// TPE_bodyReshape(&(LCR_racing.carBody),
|
||||||
|
//LCR_racing.physicsWorld.environmentFunction);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
LCR_racing.tick++;
|
LCR_racing.tick++;
|
||||||
|
|
||||||
LCR_LOG2("racing step end");
|
LCR_LOG2("racing step end");
|
||||||
|
|
|
@ -941,8 +941,7 @@ void LCR_rendererDrawRect(int x, int y, unsigned int w, unsigned int h,
|
||||||
|
|
||||||
unsigned long index = y * LCR_EFFECTIVE_RESOLUTION_X + x;
|
unsigned long index = y * LCR_EFFECTIVE_RESOLUTION_X + x;
|
||||||
|
|
||||||
if (0)
|
if (dither)
|
||||||
// if (dither)
|
|
||||||
{
|
{
|
||||||
uint8_t parity = (x % 2) == (y % 2);
|
uint8_t parity = (x % 2) == (y % 2);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue