Continue pruning tris
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2d99091cf1
commit
34cfa9adac
3 changed files with 130 additions and 9 deletions
4
assets.h
4
assets.h
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@ -15,9 +15,7 @@ static const uint8_t map1[] =
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0,
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,32,32,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,33,32,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_RAMP_CURVED_WALL,34,32,32,LCR_BLOCK_MATERIAL_CONCRETE,LCR_BLOCK_TRANSFORM_ROT_90),
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LCR_MAP_BLOCK(LCR_BLOCK_RAMP_CURVED_WALL,34,32,32,LCR_BLOCK_MATERIAL_CONCRETE,/*LCR_BLOCK_TRANSFORM_ROT_90*/0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,32,33,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,33,33,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,32,33,33,LCR_BLOCK_MATERIAL_CONCRETE,0),
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2
make.sh
2
make.sh
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@ -3,5 +3,5 @@
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clear
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clear
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gcc -std=c99 -Wall -Wextra -pedantic -O3 -Wall -Wextra -Wno-unused-parameter -Wno-missing-field-initializers `sdl2-config --libs --static-libs` -o game main_sdl.c && ./game
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gcc -std=c99 -g -Wall -Wextra -pedantic -O1 -Wall -Wextra -Wno-unused-parameter -Wno-missing-field-initializers `sdl2-config --libs --static-libs` -o game frontend_sdl.c && ./game
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133
renderer.h
133
renderer.h
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@ -102,9 +102,135 @@ uint8_t _LCR_rendererCheckMapTriangleCover(const S3L_Index *t1,
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if ((t1[0] == t2[0] || t1[0] == t2[1] || t1[0] == t2[2]) &&
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(t1[1] == t2[0] || t1[1] == t2[1] || t1[1] == t2[2]) &&
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(t1[2] == t2[0] || t1[2] == t2[1] || t1[2] == t2[2]))
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return 0x03; // same indices => both are covered
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return 0x03;
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return 0;
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uint8_t result = 0;
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int plane = -1;
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for (int i = 0; i < 3; ++i)
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if (LCR_mapVertices[3 * t1[0] + i] == LCR_mapVertices[3 * t1[1] + i] &&
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LCR_mapVertices[3 * t1[1] + i] == LCR_mapVertices[3 * t1[2] + i] &&
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LCR_mapVertices[3 * t1[2] + i] == LCR_mapVertices[3 * t2[0] + i] &&
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LCR_mapVertices[3 * t2[0] + i] == LCR_mapVertices[3 * t2[1] + i] &&
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LCR_mapVertices[3 * t2[1] + i] == LCR_mapVertices[3 * t2[2] + i])
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{
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plane = i;
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break;
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}
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if (plane >= 0) // both triangles in the same plane => then do more checks
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{
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for (int j = 0; j < 2; ++j)
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{
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S3L_Unit points2D[14]; // tri1, quad (tri2 + 1 extra vert)
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int coordX = plane == 0 ? 1 : 0,
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coordY = plane == 2 ? 1 : 2;
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for (int i = 0; i < 3; ++i)
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{
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points2D[i * 2] = LCR_mapVertices[3 * t1[i] + coordX];
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points2D[i * 2 + 1] = LCR_mapVertices[3 * t1[i] + coordY];
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points2D[6 + i * 2] = LCR_mapVertices[3 * t2[i] + coordX];
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points2D[6 + i * 2 + 1] = LCR_mapVertices[3 * t2[i] + coordY];
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}
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points2D[12] = (4 * points2D[6] + 3 * points2D[8] + points2D[10]) / 8;
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points2D[13] = (4 * points2D[7] + 3 * points2D[9] + points2D[11]) / 8;
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// first: does the triangle alone cover the other one?
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if (_LCR_quadCoversTriangle(points2D + 6,points2D))
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result |= 1 << j;
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else
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{
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// now check if this triangle along with a neighbor cover the other one
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S3L_Index *t3 = LCR_mapTriangles;
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for (int i = 0; i < LCR_mapModel->triangleCount; ++i)
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{
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uint8_t sharedVerts =
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(t3[0] == t2[0] || t3[0] == t2[1] || t3[0] == t2[2]) |
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((t3[1] == t2[0] || t3[1] == t2[1] || t3[1] == t2[2]) << 1) |
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((t3[2] == t2[0] || t3[2] == t2[1] || t3[2] == t2[2]) << 2);
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if (
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t3 != t1 && t3 != t2 &&
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(sharedVerts == 3 || sharedVerts == 5 || sharedVerts == 6) &&
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LCR_mapVertices[3 * t3[0] + plane] ==
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LCR_mapVertices[3 * t3[1] + plane] &&
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LCR_mapVertices[3 * t3[1] + plane] ==
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LCR_mapVertices[3 * t3[2] + plane] &&
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LCR_mapVertices[3 * t3[0] + plane] ==
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LCR_mapVertices[3 * t1[0] + plane]
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)
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{
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// here shares exactly two vertices and is in the same plane
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uint8_t freeVert =
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sharedVerts == 3 ? 2 : (sharedVerts == 5 ? 1 : 0);
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points2D[12] = LCR_mapVertices[3 * t3[freeVert] + coordX];
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points2D[13] = LCR_mapVertices[3 * t3[freeVert] + coordY];
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if (_LCR_quadCoversTriangle(points2D + 6,points2D))
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{
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result |= 1 << j;
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break;
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}
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}
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t3 += 3;
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}
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}
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const S3L_Index *tmp = t1;
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t1 = t2;
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t2 = tmp;
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}
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}
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return result;
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}
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int _LCR_quadCoversTriangle(const S3L_Unit quad[8], const S3L_Unit tri[6])
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{
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for (int i = 0; i < 3; ++i) // for each triangle point
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{
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int covered = 0;
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for (int j = 0; j < 3; ++j) // for each quad subtriangle
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{
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uint8_t winds = 0;
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for (int k = 0; k < 3; ++k) // for each subtriangle side
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{
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S3L_Unit w = // triangle winding
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(quad[(2 * (j + ((k + 1) % 3))) % 8 + 1] -
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quad[(2 * (j + k)) % 8 + 1]) *
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(tri[2 * i] - quad[(2 * (j + (k + 1) % 3)) % 8]) -
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(quad[(2 * (j + ((k + 1) % 3))) % 8] - quad[(2 * (j + k)) % 8])
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* (tri[2 * i + 1] - quad[(2 * (j + (k + 1) % 3)) % 8 + 1]);
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if (w > 0)
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winds |= 1;
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else if (w < 0)
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winds |= 2;
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}
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if (winds != 3) // no opposite winds?
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{
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covered = 1;
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break;
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}
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}
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if (!covered)
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return 0;
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}
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return 1;
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}
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/**
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@ -168,8 +294,6 @@ void _LCR_rendererPruneHiddenMapTriangles(void)
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i = 0;
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printf("ASASA %d\n",LCR_mapModel->vertexCount);
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while (i < LCR_mapModel->vertexCount)
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{
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int used = 0;
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@ -196,7 +320,6 @@ printf("ASASA %d\n",LCR_mapModel->vertexCount);
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LCR_mapModel->vertexCount--;
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}
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}
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printf("ASASA %d\n",LCR_mapModel->vertexCount);
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}
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/**
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