Fix small bugs
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4 changed files with 52 additions and 20 deletions
29
TODO.txt
29
TODO.txt
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@ -3,16 +3,23 @@ fuck issue trackers :D
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=========== GENERAL ==============
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- hitting ramps at higher speed still often bugs, try to fiddle with physics
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again (reshape iterations, tension, ...)
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- shift the car texture a bit to align the wheels? KINDA DOESN'T GETT BETTER NOW
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- make car turned on its back behave nicer
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again (reshape iterations, tension, ...); seem acceptable now maybe?
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- frontends:
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- auto test frontend, with no I/O, that will just internally run a series of
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inputs and check if the output is as expected
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- X11
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- ncurses? yes or no?
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- try Pokitto
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- Nibble, should hopefully be powerful enough.
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- ESPboy?
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- linux framebuffer?
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- make car turned on its back behave nicer? but how?
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- press forward map??? :-D only when physics is frozen
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- make some kinda repo for world record runs?
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- make some kinda repo for world record runs? how will they submit it?
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- Try doing the bouncy car body? Just keep a point and its velocity, change
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its velocity by a proportion of car's velocity change (this minus prev.
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frame), then offset car body by this. However we'll also have to transform
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inbetween world space and model space.
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- replay validation?
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- final tests:
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- very long replay
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- different resolutions
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@ -23,8 +30,9 @@ fuck issue trackers :D
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- error handling (bad map format, bad replay format, items in data file, ...)
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- valgrind, cppcheck, different compilers, optimization levels, ...
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- play replay from one platform on another
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- profiling
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- play all maps a lot
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- correct saving or replays etc
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- correct saving of replays etc.
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- empty and large data file
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- FPS on each platform
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- try to use the racing module by itself
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@ -32,14 +40,19 @@ fuck issue trackers :D
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=========== BUGS =================
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- at high resolution (like 1920) buggy triangles sometimes appeard, tried to
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fix this in S3L now but needs to be tested
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- immediately after starting the map countdown seems to be lower (seems to
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perhaps be caused by nextPhysicsFrameTime, look into it)
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=========== HANDLED ==============
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- should drifting make a sound? NO NEED
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- in tiny resolution the sky jumps when rotating
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- car particles seem too big in low res
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- replay validation? MAYBE NOT, make a separate tool if needed, shouldn't likely
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be part of the game
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- at high resolution (like 1920) buggy triangles sometimes appeard, tried to
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fix this in S3L now but needs to be tested
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- shift the car texture a bit to align the wheels? KINDA DOESN'T GETT BETTER NOW
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- c99 may impose limit 4095 chars on str literal, gives warning on internal
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data file, try to somehow hack around it (maybe just convert it to an array in
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the end?) Maybe this: make a standalone C file with the string in it that
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