Rework CPs

This commit is contained in:
Miloslav Ciz 2024-12-25 14:21:28 +01:00
parent 3eeb4d7fc2
commit 367112dbd9
4 changed files with 79 additions and 39 deletions

View file

@ -1,5 +1,18 @@
=========== GENERAL ==============
- asset system:
- assets are to be loaded from one BIG string consisting of substrings, each
substring adds a map, replay, setting etc.
- part of the substring will be hardcoded (default maps)
- optionally a frontend can extend this from a file
- make the racing module usable by itself, e.g. to allow making tools for
verifying replays etc., i.e. make the module measure time, count checkpoints
etc.
- racing update step should return events that happened, e.g.:
- CP taken
- crash (to play sound)
- finish
- etc.
- car shadow?
- sound engine: probably all SFX will be procedurally generated, ok?
- allow slowing down in air like in TM?