Rework CPs
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TODO.txt
13
TODO.txt
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=========== GENERAL ==============
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- asset system:
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- assets are to be loaded from one BIG string consisting of substrings, each
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substring adds a map, replay, setting etc.
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- part of the substring will be hardcoded (default maps)
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- optionally a frontend can extend this from a file
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- make the racing module usable by itself, e.g. to allow making tools for
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verifying replays etc., i.e. make the module measure time, count checkpoints
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etc.
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- racing update step should return events that happened, e.g.:
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- CP taken
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- crash (to play sound)
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- finish
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- etc.
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- car shadow?
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- sound engine: probably all SFX will be procedurally generated, ok?
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- allow slowing down in air like in TM?
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