Add bump
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3 changed files with 18 additions and 0 deletions
11
map.h
11
map.h
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@ -104,6 +104,8 @@
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#define LCR_BLOCK_HILL '(' ///< curved "hill"
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#define LCR_BLOCK_FULL_ACCEL '>'
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#define LCR_BLOCK_FULL_FAN 'o'
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#define LCR_BLOCK_BUMP '~' ///< small bump on the road
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#define LCR_BLOCK_CHECKPOINT_0 '+' ///< checkpoint, not taken
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#define LCR_BLOCK_CHECKPOINT_1 '\'' ///< checkpoint, taken
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@ -817,6 +819,15 @@ void LCR_mapGetBlockShape(uint8_t blockType, uint8_t transform,
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break;
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}
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case LCR_BLOCK_BUMP:
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ADD(3,0,0) ADD(6,0,3) ADD(3,1,3) // top
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ADD(6,0,3) ADD(3,0,6) ADD(3,1,3)
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ADD(3,0,6) ADD(0,0,3) ADD(3,1,3)
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ADD(0,0,3) ADD(3,0,0) ADD(3,1,3)
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ADD(3,0,0) ADD(3,0,6) ADD(6,0,3) // bottom
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ADD(3,0,6) ADD(3,0,0) ADD(0,0,3) // bottom
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break;
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case LCR_BLOCK_HILL:
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ADD(0,0,0) ADD(6,0,0) ADD(0,2,1) // front
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ADD(6,0,0) ADD(6,2,1) ADD(0,2,1)
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