Clean a little

This commit is contained in:
Miloslav Ciz 2025-01-08 00:10:27 +01:00
parent 302bac10e6
commit 402867e73b
3 changed files with 64 additions and 62 deletions

View file

@ -809,7 +809,7 @@ int _LCR_racingCarShapeOK(void)
*/
uint32_t LCR_racingStep(unsigned int input)
{
LCR_LOG2("racing step start");
LCR_LOG2("racing step (start)");
uint32_t result = 0;
TPE_Vec3 carForw, carRight, carUp, carVel;
@ -1043,9 +1043,9 @@ uint32_t LCR_racingStep(unsigned int input)
LCR_racing.fanForce = 0;
}
LCR_LOG2("gonna step physics engine");
LCR_LOG2("stepping physics (start)");
TPE_worldStep(&(LCR_racing.physicsWorld));
LCR_LOG2("stepping physics engine done");
LCR_LOG2("stepping physics (end)");
int speedDiff =
TPE_abs(LCR_racing.carSpeeds[0]) -
@ -1204,7 +1204,7 @@ uint32_t LCR_racingStep(unsigned int input)
LCR_racing.tick += LCR_racing.tick < 0xffffffff; // disallow overflow
LCR_LOG2("racing step end");
LCR_LOG2("racing step (end)");
return result;
}
@ -1213,7 +1213,7 @@ void LCR_physicsDebugDraw(LCR_GameUnit camPos[3], LCR_GameUnit camRot[2],
LCR_GameUnit camFov)
{
#if LCR_SETTING_DEBUG_PHYSICS_DRAW
LCR_LOG2("drawing physics debug overlay");
LCR_LOG2("drawing physics debug");
TPE_Vec3 cPos, cRot, cView;