Clean a little
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parent
302bac10e6
commit
402867e73b
3 changed files with 64 additions and 62 deletions
95
game.h
95
game.h
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@ -203,17 +203,18 @@ struct
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during a single frame, hold number of
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frames for which the key has been
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continuously held. */
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uint32_t runTimeMS; /**< Current time of the run */
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uint32_t runTimeMS;
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struct
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{
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uint8_t selectedTab;
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uint8_t selectedItem;
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uint8_t itemCount;
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char itemNames[LCR_MENU_MAX_ITEMS][LCR_MENU_STRING_SIZE];
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const char *itemNamePtrs[LCR_MENU_MAX_ITEMS]; ///< helper array
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} menu;
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// TODO: make menu struct?
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uint8_t menuSelectedTab;
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uint8_t menuSelectedItem;
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char menuItemNames[LCR_MENU_MAX_ITEMS][LCR_MENU_STRING_SIZE];
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uint8_t menuItemCount;
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const char *menuItemNamePointers[LCR_MENU_MAX_ITEMS]; ///< helper array
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struct
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{
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@ -398,21 +399,19 @@ void LCR_gameStartRun(unsigned int mapIndex)
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void LCR_gameEraseMenuItemNames(void)
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{
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for (int i = 0; i < LCR_MENU_MAX_ITEMS; ++i)
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for (int j = 0; j < LCR_MENU_STRING_SIZE; ++j)
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LCR_game.menuItemNames[i][j] = 0;
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LCR_game.menuItemCount = 0;
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LCR_game.menu.itemNames[i][j] = 0;
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LCR_game.menu.itemCount = 0;
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}
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void LCR_gameSetMenuItemStr(uint8_t item, const char *str, char replaceChar)
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{
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for (int i = 0; i < LCR_MENU_STRING_SIZE - 1; ++i)
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{
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LCR_game.menuItemNames[item][i] = str[i] == '$' ? replaceChar : str[i];
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LCR_game.menuItemNames[item][i + 1] = 0;
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LCR_game.menu.itemNames[item][i] = str[i] == '$' ? replaceChar : str[i];
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LCR_game.menu.itemNames[item][i + 1] = 0;
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}
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}
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@ -426,7 +425,7 @@ void LCR_gameLoadMainMenuItems(void)
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LCR_gameSetMenuItemStr(i,LCR_texts[4 + i],replaceChar);
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}
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LCR_game.menuItemCount = 4;
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LCR_game.menu.itemCount = 4;
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}
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void LCR_gameInit(void)
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@ -444,10 +443,10 @@ void LCR_gameInit(void)
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LCR_game.resourceFile.state = 0;
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for (int i = 0; i < LCR_MENU_MAX_ITEMS; ++i)
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LCR_game.menuItemNamePointers[i] = LCR_game.menuItemNames[i];
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LCR_game.menu.itemNamePtrs[i] = LCR_game.menu.itemNames[i];
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LCR_game.menuSelectedTab = 0;
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LCR_game.menuSelectedItem = 0;
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LCR_game.menu.selectedTab = 0;
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LCR_game.menu.selectedItem = 0;
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LCR_game.frame = 0;
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LCR_game.musicOn = 1;
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@ -516,13 +515,13 @@ void LCR_gameLoadResourceFileChunk(unsigned int startIndex, char magicNumber)
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state >= 1 + LCR_MENU_STRING_SIZE - 1)
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{
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state = 255;
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LCR_game.menuItemCount++;
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LCR_game.menu.itemCount++;
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if (LCR_game.menuItemCount >= LCR_RESOURCE_ITEM_CHUNK)
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if (LCR_game.menu.itemCount >= LCR_RESOURCE_ITEM_CHUNK)
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break;
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}
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else
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LCR_game.menuItemNames[LCR_game.menuItemCount][state - 1] = c;
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LCR_game.menu.itemNames[LCR_game.menu.itemCount][state - 1] = c;
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state++;
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}
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@ -562,7 +561,7 @@ void LCR_gameDraw3DView(void)
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LCR_racingGetWheelSteer() * 2);
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#endif
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LCR_rendererDraw();
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LCR_rendererDraw3D();
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#if LCR_SETTING_DEBUG_PHYSICS_DRAW
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LCR_GameUnit camTr[7];
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@ -644,34 +643,34 @@ void LCR_gameHandleInput(void)
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if (LCR_game.keyStates[LCR_KEY_RIGHT] == 1)
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{
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LCR_LOG1("menu tab right");
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LCR_game.menuSelectedTab =
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(LCR_game.menuSelectedTab + 1) % LCR_MENU_TABS;
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tabSwitchedTo = LCR_game.menuSelectedTab;
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LCR_game.menuSelectedItem = 0;
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LCR_game.menu.selectedTab =
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(LCR_game.menu.selectedTab + 1) % LCR_MENU_TABS;
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tabSwitchedTo = LCR_game.menu.selectedTab;
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LCR_game.menu.selectedItem = 0;
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LCR_audioPlaySound(LCR_SOUND_CLICK);
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}
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else if (LCR_game.keyStates[LCR_KEY_LEFT] == 1)
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{
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LCR_LOG1("menu tab left");
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LCR_game.menuSelectedTab =
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(LCR_game.menuSelectedTab + LCR_MENU_TABS - 1) % LCR_MENU_TABS;
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tabSwitchedTo = LCR_game.menuSelectedTab;
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LCR_game.menuSelectedItem = 0;
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LCR_game.menu.selectedTab =
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(LCR_game.menu.selectedTab + LCR_MENU_TABS - 1) % LCR_MENU_TABS;
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tabSwitchedTo = LCR_game.menu.selectedTab;
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LCR_game.menu.selectedItem = 0;
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LCR_audioPlaySound(LCR_SOUND_CLICK);
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}
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else if (LCR_game.keyStates[LCR_KEY_UP] == 1)
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{
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LCR_LOG1("menu item up");
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if (LCR_game.menuSelectedItem != 0)
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if (LCR_game.menu.selectedItem != 0)
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{
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LCR_game.menuSelectedItem--;
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LCR_game.menu.selectedItem--;
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LCR_audioPlaySound(LCR_SOUND_CLICK);
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}
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else if (LCR_game.menuSelectedTab != 0 &&
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else if (LCR_game.menu.selectedTab != 0 &&
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LCR_game.resourceFile.firstItemIndex != 0)
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{
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LCR_game.menuSelectedItem = LCR_RESOURCE_ITEM_CHUNK - 1;
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LCR_game.menu.selectedItem = LCR_RESOURCE_ITEM_CHUNK - 1;
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LCR_audioPlaySound(LCR_SOUND_CLICK);
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scrolled = -1;
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}
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@ -680,23 +679,23 @@ void LCR_gameHandleInput(void)
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{
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LCR_LOG1("menu item down");
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if (LCR_game.menuSelectedTab == 0)
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if (LCR_game.menu.selectedTab == 0)
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{
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if (LCR_game.menuSelectedItem < 4)
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if (LCR_game.menu.selectedItem < 4)
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{
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LCR_game.menuSelectedItem++;
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LCR_game.menu.selectedItem++;
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LCR_audioPlaySound(LCR_SOUND_CLICK);
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}
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}
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else if (LCR_game.menuSelectedItem < LCR_game.menuItemCount - 1)
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else if (LCR_game.menu.selectedItem < LCR_game.menu.itemCount - 1)
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{
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LCR_game.menuSelectedItem++;
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LCR_game.menu.selectedItem++;
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LCR_audioPlaySound(LCR_SOUND_CLICK);
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}
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else if (LCR_game.resourceFile.firstItemIndex +
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LCR_RESOURCE_ITEM_CHUNK < LCR_game.resourceFile.itemsTotal)
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{
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LCR_game.menuSelectedItem = 0;
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LCR_game.menu.selectedItem = 0;
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LCR_audioPlaySound(LCR_SOUND_CLICK);
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scrolled = 1;
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}
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@ -711,10 +710,10 @@ void LCR_gameHandleInput(void)
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LCR_LOG1("menu confirm");
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LCR_audioPlaySound(LCR_SOUND_CLICK);
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switch (LCR_game.menuSelectedTab)
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switch (LCR_game.menu.selectedTab)
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{
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case 0:
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switch (LCR_game.menuSelectedItem)
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switch (LCR_game.menu.selectedItem)
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{
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case 0:
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LCR_game.cameraMode = (LCR_game.cameraMode + 1) % 4;
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@ -743,7 +742,7 @@ void LCR_gameHandleInput(void)
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case 1:
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LCR_gameStartRun(
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LCR_game.resourceFile.firstItemIndex + LCR_game.menuSelectedItem);
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LCR_game.resourceFile.firstItemIndex + LCR_game.menu.selectedItem);
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break;
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default: break;
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@ -769,7 +768,7 @@ void LCR_gameHandleInput(void)
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{
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LCR_LOG1("menu open");
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LCR_gameSetState(LCR_GAME_STATE_MENU);
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LCR_game.menuSelectedItem = 0;
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LCR_game.menu.selectedItem = 0;
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}
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else if (LCR_game.cameraMode == LCR_CAMERA_MODE_FREE)
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{
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@ -817,7 +816,7 @@ void LCR_gameHandleInput(void)
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LCR_gameLoadResourceFileChunk(
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(tabSwitchedTo > 0) ? 0 : (LCR_game.resourceFile.firstItemIndex +
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scrolled * LCR_RESOURCE_ITEM_CHUNK),
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LCR_game.menuSelectedTab == 1 ? 'M' : 'R');
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LCR_game.menu.selectedTab == 1 ? 'M' : 'R');
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}
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uint8_t LCR_gameStep(uint32_t time)
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@ -907,9 +906,9 @@ uint8_t LCR_gameStep(uint32_t time)
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if (LCR_game.state == LCR_GAME_STATE_MENU ||
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LCR_game.state == LCR_GAME_STATE_LOADING_MAP)
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LCR_rendererDrawMenu(LCR_texts[LCR_game.menuSelectedTab],
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LCR_game.menuItemNamePointers,LCR_game.menuItemCount + 1,
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LCR_game.menuSelectedItem);
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LCR_rendererDrawMenu(LCR_texts[LCR_game.menu.selectedTab],
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LCR_game.menu.itemNamePtrs,LCR_game.menu.itemCount + 1,
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LCR_game.menu.selectedItem);
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else
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LCR_gameDraw3DView();
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}
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10
racing.h
10
racing.h
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@ -809,7 +809,7 @@ int _LCR_racingCarShapeOK(void)
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*/
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uint32_t LCR_racingStep(unsigned int input)
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{
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LCR_LOG2("racing step start");
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LCR_LOG2("racing step (start)");
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uint32_t result = 0;
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TPE_Vec3 carForw, carRight, carUp, carVel;
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@ -1043,9 +1043,9 @@ uint32_t LCR_racingStep(unsigned int input)
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LCR_racing.fanForce = 0;
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}
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LCR_LOG2("gonna step physics engine");
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LCR_LOG2("stepping physics (start)");
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TPE_worldStep(&(LCR_racing.physicsWorld));
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LCR_LOG2("stepping physics engine done");
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LCR_LOG2("stepping physics (end)");
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int speedDiff =
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TPE_abs(LCR_racing.carSpeeds[0]) -
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@ -1204,7 +1204,7 @@ uint32_t LCR_racingStep(unsigned int input)
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LCR_racing.tick += LCR_racing.tick < 0xffffffff; // disallow overflow
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LCR_LOG2("racing step end");
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LCR_LOG2("racing step (end)");
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return result;
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}
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@ -1213,7 +1213,7 @@ void LCR_physicsDebugDraw(LCR_GameUnit camPos[3], LCR_GameUnit camRot[2],
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LCR_GameUnit camFov)
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{
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#if LCR_SETTING_DEBUG_PHYSICS_DRAW
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LCR_LOG2("drawing physics debug overlay");
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LCR_LOG2("drawing physics debug");
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TPE_Vec3 cPos, cRot, cView;
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13
renderer.h
13
renderer.h
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@ -1745,6 +1745,8 @@ void LCR_rendererDrawMenu(const char *tabName,const char **items,
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int i = 0;
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uint16_t effect = LCR_renderer.frame >> 1;
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LCR_LOG2("drawing menu");
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while (i < stripHeight * LCR_EFFECTIVE_RESOLUTION_X)
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{
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LCR_drawPixel(i,0x8ddc
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@ -1818,7 +1820,9 @@ void LCR_rendererDrawMenu(const char *tabName,const char **items,
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LCR_renderer.frame++;
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}
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// TODO: what is this function even doing?
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/**
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Resets camera rotation and places it behind the car.
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*/
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void LCR_rendererCameraReset(void)
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{
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LCR_renderer.scene.camera.transform.translation =
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@ -1844,7 +1848,7 @@ void LCR_rendererSetWheelState(LCR_GameUnit rotation, LCR_GameUnit steer)
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#endif
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}
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void LCR_rendererDraw(void)
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void LCR_rendererDraw3D(void)
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{
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LCR_LOG2("rendering frame (start)");
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@ -1871,7 +1875,7 @@ void LCR_rendererDraw(void)
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LCR_drawLevelFloor();
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LCR_rendererDrawLOD();
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LCR_LOG2("gonna render 3D scene");
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LCR_LOG2("3D rendering (start)");
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#if LCR_SETTING_POTATO_GRAPHICS
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/* in potato mode we render twice so that car is always in front of the
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@ -1897,10 +1901,9 @@ void LCR_rendererDraw(void)
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S3L_drawScene(LCR_renderer.scene);
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#endif
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LCR_LOG2("rendering 3D scene done");
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LCR_renderer.frame++;
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LCR_LOG2("3D rendering (end)");
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LCR_LOG2("rendering frame (end)");
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}
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