Redo menu a little
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4 changed files with 7 additions and 8 deletions
2
TODO.txt
2
TODO.txt
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@ -2,7 +2,6 @@ fuck issue trackers :D
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=========== GENERAL ==============
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- redo the menu effect somehow
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- check again the target times for maps
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- frontends:
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- auto test frontend, with no I/O, that will just internally run a series of
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@ -44,6 +43,7 @@ fuck issue trackers :D
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=========== HANDLED ==============
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- should drifting make a sound? NO NEED
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- redo the menu effect somehow
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- press forward map??? :-D only when physics is frozen
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- devtest map, internal camera: reversing at start makes the car face completely
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downwards which bugs the camera rotation! the shadow model too
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@ -24,6 +24,7 @@
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#endif
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#include "frontend_helper.h"
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#include "game.h"
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SDL_Window *window;
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2
make.sh
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make.sh
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@ -1,4 +1,4 @@
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#/bin/sh
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#!/bin/sh
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# Make script for Licar, just help run the compile command. Usage:
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#
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10
renderer.h
10
renderer.h
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@ -1980,10 +1980,8 @@ void LCR_rendererDrawMenu(const char *tabName,const char **items,
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unsigned char itemCount,char selectedItem, char scroll)
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{
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#if !LCR_ANT_RESOLUTION
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int stripHeight = (2 * LCR_EFFECTIVE_RESOLUTION_Y) / 11;
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int stripHeight2 = LCR_EFFECTIVE_RESOLUTION_Y / 12;
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// int stripHeight = (2 * LCR_EFFECTIVE_RESOLUTION_Y) / 7;
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// int stripHeight2 = LCR_EFFECTIVE_RESOLUTION_Y / 9;
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int stripHeight = (2 * LCR_EFFECTIVE_RESOLUTION_Y) / 11;
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int stripHeight2 = LCR_EFFECTIVE_RESOLUTION_Y / 12;
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#else
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int stripHeight = 6;
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int stripHeight2 = 0;
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@ -1991,7 +1989,7 @@ int stripHeight2 = LCR_EFFECTIVE_RESOLUTION_Y / 12;
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int i = 0;
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#if !(LCR_SETTING_POTATO_GRAPHICS || LCR_SETTING_332_COLOR)
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uint16_t effect = LCR_renderer.frame >> 1;
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uint16_t effect = LCR_renderer.frame >> 2;
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#endif
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LCR_LOG2("drawing menu");
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@ -2002,7 +2000,7 @@ int stripHeight2 = LCR_EFFECTIVE_RESOLUTION_Y / 12;
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#if LCR_SETTING_POTATO_GRAPHICS || LCR_SETTING_332_COLOR
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);
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#else
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^ (effect & 0x41c3));
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^ (effect & 0x1863) ^ (i & 0x1863));
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effect += 5 + i % 4;
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#endif
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