Check convex quads
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4 changed files with 31 additions and 5 deletions
4
map.h
4
map.h
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@ -105,7 +105,7 @@
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#define LCR_BLOCK_HILL '(' ///< curved "hill"
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#define LCR_BLOCK_BUMP '~' ///< small bump on the road
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#define LCR_BLOCK_CORNER_CONVEX 'n' ///< curved corner (convex)
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#define LCR_BLOCK_CORNER_CONCAVE 'l' ///< curved corner (concave)
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#define LCR_BLOCK_CORNER_CONCAVE 'u' ///< curved corner (concave)
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#define LCR_BLOCK_FULL_ACCEL '>' ///< full block with accelerator
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#define LCR_BLOCK_BOTTOM_ACCEL 'z' ///< bottom half block with accelerator
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@ -450,7 +450,7 @@ uint8_t LCR_mapLoadFromStr(char (*getNextCharFunc)(void), const char *name)
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c = getNextCharFunc();
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if (c > '0' && c <= '3')
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if (c >= '0' && c <= '3')
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{
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mat = c - '0';
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c = getNextCharFunc();
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