Rework drifting
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3 changed files with 41 additions and 33 deletions
2
game.h
2
game.h
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@ -1562,7 +1562,7 @@ uint8_t LCR_gameStep(uint32_t time)
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for (int i = 0; i < LCR_KEYS_TOTAL; ++i)
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LCR_game.keyStates[i] = LCR_keyPressed(i) ?
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(LCR_game.keyStates[i] < 255 ? LCR_game.keyStates[i] + 1 : 255) : 0;
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if (LCR_game.state == LCR_GAME_STATE_LOADING)
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{
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LCR_rendererLoadMap();
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