Optimize rendering
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c22f17ef8c
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8 changed files with 117 additions and 89 deletions
6
assets.h
6
assets.h
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@ -448,7 +448,7 @@ static const char *LCR_internalDataFile =
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":^D1bJ:f11i:^J1bL:f11i"
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":^D0bJ-:f11i:^J0bL-:f11i"
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":^E1s:f511"
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":>E0k:f513"
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":>E0k:f514"
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// slope:
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":^C2vI-:f611"
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":^p3v:fj11"
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@ -7066,9 +7066,9 @@ void LCR_imageChangeBrightness(int up)
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Samples currently loaded image at given pixels coordinates (with wrapping).
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This is slower than reading the image pixel by pixel.
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*/
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uint16_t LCR_sampleImage(int x, int y)
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uint16_t LCR_sampleImage(int_fast32_t x, int_fast32_t y)
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{
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// TODO: bottleneck, later on optimize here
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// bottleneck here, optimization will increase rendering performance
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x = (y % LCR_IMAGE_SIZE) * LCR_IMAGE_SIZE + (x % LCR_IMAGE_SIZE);
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x += (x < 0) * (LCR_IMAGE_SIZE * LCR_IMAGE_SIZE);
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return LCR_currentImage.palette[LCR_currentImage.image[x]];
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