Optimize rendering

This commit is contained in:
Miloslav Ciz 2025-04-24 16:55:35 +02:00
parent c22f17ef8c
commit 5265552c57
8 changed files with 117 additions and 89 deletions

6
game.h
View file

@ -1076,10 +1076,8 @@ void LCR_gameInit(int argc, const char **argv)
case 'R': quickLoad = 2; break;
case 'P': quickLoad = 3; break;
// TODO
default:
LCR_LOG2("unknown argument");
LCR_LOG1("unknown argument");
break;
}
}
@ -1199,7 +1197,7 @@ void LCR_gameTimeToStr(uint32_t timeMS, char *str)
void LCR_gameDrawPopupMessage(void)
{
#define _TEXT_SIZE 5
#define _OFFSET_V (LCR_EFFECTIVE_RESOLUTION_Y / 6)
#define _OFFSET_V (LCR_EFFECTIVE_RESOLUTION_Y / 8)
int textH = LCR_rendererComputeTextHeight(_TEXT_SIZE);
int textW = LCR_rendererComputeTextWidth(LCR_game.popupStr,_TEXT_SIZE);