Fix replays

This commit is contained in:
Miloslav Ciz 2025-03-10 21:33:49 +01:00
parent c4bd226d8f
commit 588acd1e7f
6 changed files with 34 additions and 23 deletions

View file

@ -43,11 +43,12 @@ game and immediately load a map, which is handy when creating new maps.
~~~ GAMEPLAY ~~~
In Licar, unlike in most other racing games, you only race against time, i.e.
you are alone on the track. There is an option to race against a replay ghost,
but the ghost still cannot collide with your car, so the point remains that your
final time depends purely on how well you drive, opponents cannot spoil your
results by crashing with you or blocking your path.
In Licar, unlike in most other racing games, the player always only attempts
time attacks, i.e. you only race against time with no physical opponents on the
track with you. There is an option to race against a replay ghost, but that
still cannot collide with your car, so the point remains that your final time
depends purely on how well you drive, opponents cannot spoil your results by
crashing with you or blocking your path.
The objective of every map is to drive from start to finish (red octahedron) as
fast as possible while collecting all the checkpoints (CP, green octahedron)