Add physics version

This commit is contained in:
Miloslav Ciz 2025-03-04 16:06:58 +01:00
parent ad8baef113
commit 5c8e4c4c2b
3 changed files with 44 additions and 8 deletions

View file

@ -3,10 +3,6 @@
- car deglitch idea: deglitch only if the middle joint collided this frame?
- some kinda easteregg in menu or smt
- make the U-ramp map taller due to new physics
- replay format should probably record game version
- also there should probably be some version system that says version of
physics vs version of everything else; replay could only record physics
version (maybe just two or three chars?)
- on 1st map the camera is obscured by the wall at the start, fix it somehow
(not the best first impression)
- culling is very slow now, it showed that distance bailout can accelerate it
@ -62,12 +58,18 @@
=========== BUGS =================
- sometimes getting a SLIGHTLY slower time counts as beating it (prolly
conversion fail)
- immediately after starting the map countdown seems to be lower
- the pinch collision test seems to sometimes stop the car e.g. after falling
from bigger height or when running into ramp at high speed (or not?) - FIX
=========== HANDLED ==============
- replay format should probably record game version
- also there should probably be some version system that says version of
physics vs version of everything else; replay could only record physics
version (maybe just two or three chars?)
- player name (modifiable via resource file) <-- prolly not
- address the bug with driving on curved ramp diagonally, try DECREASING number
of reshapes