Add physics version
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3 changed files with 44 additions and 8 deletions
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TODO.txt
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TODO.txt
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@ -3,10 +3,6 @@
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- car deglitch idea: deglitch only if the middle joint collided this frame?
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- some kinda easteregg in menu or smt
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- make the U-ramp map taller due to new physics
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- replay format should probably record game version
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- also there should probably be some version system that says version of
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physics vs version of everything else; replay could only record physics
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version (maybe just two or three chars?)
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- on 1st map the camera is obscured by the wall at the start, fix it somehow
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(not the best first impression)
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- culling is very slow now, it showed that distance bailout can accelerate it
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@ -62,12 +58,18 @@
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=========== BUGS =================
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- sometimes getting a SLIGHTLY slower time counts as beating it (prolly
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conversion fail)
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- immediately after starting the map countdown seems to be lower
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- the pinch collision test seems to sometimes stop the car e.g. after falling
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from bigger height or when running into ramp at high speed (or not?) - FIX
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=========== HANDLED ==============
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- replay format should probably record game version
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- also there should probably be some version system that says version of
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physics vs version of everything else; replay could only record physics
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version (maybe just two or three chars?)
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- player name (modifiable via resource file) <-- prolly not
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- address the bug with driving on curved ramp diagonally, try DECREASING number
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of reshapes
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