Start LOD
This commit is contained in:
parent
672c17eec1
commit
5d9592bcd6
3 changed files with 168 additions and 24 deletions
14
assets.h
14
assets.h
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@ -26,11 +26,11 @@ static const uint8_t map1[] =
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10,
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10,
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0,
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0,
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LCR_MAP_BLOCK(LCR_BLOCK_FULL_ACCEL,32,32,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL_ACCEL,32,2,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_HOLLOW,3,4,4,0,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_HOLLOW,1,40,1,0,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL_ACCEL,40,34,33,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL_ACCEL,32,32,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_HOLLOW,4,3,2,0,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_HOLLOW,4,4,4,0,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,50,20,20,LCR_BLOCK_MATERIAL_GRASS,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,50,20,20,LCR_BLOCK_MATERIAL_GRASS,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_HOLLOW,5,5,5,0,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_HOLLOW,5,5,5,0,0),
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@ -41,6 +41,12 @@ static const uint8_t map1[] =
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,2,25,50,LCR_BLOCK_MATERIAL_GRASS,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,2,25,50,LCR_BLOCK_MATERIAL_GRASS,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_HOLLOW,3,3,3,0,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_HOLLOW,3,3,3,0,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,0,0,0,LCR_BLOCK_MATERIAL_GRASS,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_HOLLOW,40,1,1,0,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,63,63,0,LCR_BLOCK_MATERIAL_GRASS,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_HOLLOW,1,1,40,0,0),
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/*
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/*
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,0,15,0,LCR_BLOCK_MATERIAL_GRASS,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,0,15,0,LCR_BLOCK_MATERIAL_GRASS,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_HOLLOW,7,4,8,0,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_HOLLOW,7,4,8,0,0),
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169
renderer.h
169
renderer.h
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@ -17,9 +17,10 @@
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#include "small3dlib.h"
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#include "small3dlib.h"
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/// Renderer specific unit, length of one map square.
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/// Renderer specific unit, length of one map square.
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#define LCR_RENDERER_UNIT S3L_FRACTIONS_PER_UNIT
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#define LCR_RENDERER_UNIT (S3L_FRACTIONS_PER_UNIT / 2)
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// ^ just S3L_FRACTIONS_PER_UNIT leaves some tris bugging
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#define LCR_RENDERER_CHUNK_RESOLUTION 4
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#define LCR_RENDERER_CHUNK_RESOLUTION 4 // do not change
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#define LCR_RENDERER_CHUNK_SIZE_HORIZONTAL \
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#define LCR_RENDERER_CHUNK_SIZE_HORIZONTAL \
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((LCR_MAP_SIZE_BLOCKS * LCR_RENDERER_UNIT) / LCR_RENDERER_CHUNK_RESOLUTION)
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((LCR_MAP_SIZE_BLOCKS * LCR_RENDERER_UNIT) / LCR_RENDERER_CHUNK_RESOLUTION)
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@ -27,6 +28,8 @@
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#define LCR_RENDERER_CHUNKS_TOTAL (LCR_RENDERER_CHUNK_RESOLUTION * \
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#define LCR_RENDERER_CHUNKS_TOTAL (LCR_RENDERER_CHUNK_RESOLUTION * \
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LCR_RENDERER_CHUNK_RESOLUTION * LCR_RENDERER_CHUNK_RESOLUTION)
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LCR_RENDERER_CHUNK_RESOLUTION * LCR_RENDERER_CHUNK_RESOLUTION)
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#define LCR_RENDERER_LOD_BLOCKS 64
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struct
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struct
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{
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{
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S3L_Scene scene;
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S3L_Scene scene;
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@ -42,7 +45,6 @@ struct
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S3L_Unit mapVerts[LCR_SETTING_MAX_MAP_VERTICES * 3];
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S3L_Unit mapVerts[LCR_SETTING_MAX_MAP_VERTICES * 3];
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S3L_Index mapTris[LCR_SETTING_MAX_MAP_TRIANGLES * 3];
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S3L_Index mapTris[LCR_SETTING_MAX_MAP_TRIANGLES * 3];
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S3L_Index chunkStarts[LCR_RENDERER_CHUNKS_TOTAL];
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S3L_Index chunkStarts[LCR_RENDERER_CHUNKS_TOTAL];
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/**
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/**
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@ -52,6 +54,10 @@ struct
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*/
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*/
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uint8_t mapTriangleData[LCR_SETTING_MAX_MAP_TRIANGLES];
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uint8_t mapTriangleData[LCR_SETTING_MAX_MAP_TRIANGLES];
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uint8_t gridLOD[LCR_RENDERER_LOD_BLOCKS];
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// pixel function precomputed values:
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// pixel function precomputed values:
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int previousTriID;
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int previousTriID;
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int triUVs[6];
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int triUVs[6];
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@ -660,6 +666,27 @@ uint8_t _LCR_buildMapModel(void)
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return 1;
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return 1;
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}
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}
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void _LCR_computeLOD(void)
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{
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LCR_log("computing LOD");
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for (int i = 0; i < LCR_RENDERER_LOD_BLOCKS; ++i)
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LCR_renderer.gridLOD[i] = 0;
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for (int i = 0; i < LCR_currentMap.blockCount; ++i)
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{
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uint8_t x, y, z;
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LCR_mapBlockGetCoords(LCR_currentMap.blocks + i * LCR_BLOCK_SIZE,&x,&y,&z);
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x /= 8;
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y /= 8;
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z /= 8;
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LCR_renderer.gridLOD[z * 8 + y] |= (0x01 << x);
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}
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}
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uint8_t LCR_rendererInit(void)
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uint8_t LCR_rendererInit(void)
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{
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{
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LCR_log("initializing renderer");
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LCR_log("initializing renderer");
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@ -671,6 +698,8 @@ uint8_t LCR_rendererInit(void)
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_LCR_makeMapChunks();
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_LCR_makeMapChunks();
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_LCR_computeLOD();
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S3L_sceneInit(
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S3L_sceneInit(
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LCR_renderer.models + 1,8,&LCR_renderer.scene);
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LCR_renderer.models + 1,8,&LCR_renderer.scene);
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@ -722,6 +751,80 @@ chk(>,z,LCR_MAP_SIZE_BLOCKS * LCR_RENDERER_UNIT / 2)
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}
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}
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/**
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Fast and safe rect drawing function (handles out of screen coords).
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*/
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void LCR_rendererDrawRect(int x, int y, unsigned int w, unsigned int h,
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uint16_t color)
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{
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if (x >= LCR_EFFECTIVE_RESOLUTION_X || y >= LCR_EFFECTIVE_RESOLUTION_Y)
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return;
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if (x < 0)
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{
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if (-1 * x > ((int) w))
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return;
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w += x;
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x = 0;
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}
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if (x + w > LCR_EFFECTIVE_RESOLUTION_X)
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w = LCR_EFFECTIVE_RESOLUTION_X - x;
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if (y < 0)
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{
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if (-1 * y > ((int) h))
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return;
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y += h;
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y = 0;
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}
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if (y + h > LCR_EFFECTIVE_RESOLUTION_X)
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h = LCR_EFFECTIVE_RESOLUTION_Y - y;
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unsigned long index = y * LCR_EFFECTIVE_RESOLUTION_X + x;
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for (unsigned int i = 0; i < h; ++i)
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{
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for (unsigned int j = 0; j < w; ++j)
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{
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LCR_drawPixel(index,color);
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index++;
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}
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index += LCR_EFFECTIVE_RESOLUTION_X - w;
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}
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}
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void _LCR_drawLOD(int blockX, int blockY, int blockZ, unsigned int size,
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uint16_t color)
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{
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S3L_Vec4 p, r;
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p.x = (blockX - LCR_MAP_SIZE_BLOCKS / 2) * LCR_RENDERER_UNIT
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+ LCR_RENDERER_UNIT / 2;
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p.y = (blockY - LCR_MAP_SIZE_BLOCKS / 2) * (LCR_RENDERER_UNIT / 2)
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+ LCR_RENDERER_UNIT / 4;
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p.z = (blockZ - LCR_MAP_SIZE_BLOCKS / 2) * LCR_RENDERER_UNIT
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+ LCR_RENDERER_UNIT / 2;
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p.w = size;
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S3L_project3DPointToScreen(p,LCR_renderer.scene.camera,&r);
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if (r.w > 0 && r.z > LCR_SETTING_LOD_DISTANCE * LCR_RENDERER_UNIT &&
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r.w < LCR_EFFECTIVE_RESOLUTION_X)
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{
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LCR_rendererDrawRect(r.x - r.w / 2,r.y - r.w / 2,
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r.w,r.w,color);
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}
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}
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/**
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/**
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Draws background sky, offsets are in multiples of screen dimensions
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Draws background sky, offsets are in multiples of screen dimensions
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(e.g. S3L_FRACTIONS_PER_UNIT / 2 for offsetH means half the screen width).
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(e.g. S3L_FRACTIONS_PER_UNIT / 2 for offsetH means half the screen width).
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@ -887,29 +990,31 @@ void _LCR_loadMapChunks(void)
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{
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{
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int8_t camChunk[3], chunkOffsets[3];
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int8_t camChunk[3], chunkOffsets[3];
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S3L_Vec4 cp = LCR_renderer.scene.camera.transform.translation;
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S3L_Vec4 cp = LCR_renderer.scene.camera.transform.translation;
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S3L_Vec4 cf;
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camChunk[0] = (cp.x + (LCR_MAP_SIZE_BLOCKS * LCR_RENDERER_UNIT) / 2)
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S3L_rotationToDirections(LCR_renderer.scene.camera.transform.rotation,
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/ LCR_RENDERER_CHUNK_SIZE_HORIZONTAL;
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LCR_RENDERER_CHUNK_SIZE_HORIZONTAL / 2,&cf,0,0);
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camChunk[1] = (cp.y + (LCR_MAP_SIZE_BLOCKS * LCR_RENDERER_UNIT) / 4)
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cp.x += (LCR_MAP_SIZE_BLOCKS * LCR_RENDERER_UNIT) / 2;
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/ (LCR_RENDERER_CHUNK_SIZE_HORIZONTAL / 2);
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cp.y += (LCR_MAP_SIZE_BLOCKS * LCR_RENDERER_UNIT) / 4;
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cp.z += (LCR_MAP_SIZE_BLOCKS * LCR_RENDERER_UNIT) / 2;
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camChunk[2] = ((cp.z + (LCR_MAP_SIZE_BLOCKS * LCR_RENDERER_UNIT) / 2)
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cf.x += cp.x % LCR_RENDERER_CHUNK_SIZE_HORIZONTAL;
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/ LCR_RENDERER_CHUNK_SIZE_HORIZONTAL);
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cf.y += cp.y % (LCR_RENDERER_CHUNK_SIZE_HORIZONTAL / 2);
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cf.z += cp.z % LCR_RENDERER_CHUNK_SIZE_HORIZONTAL;
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uint8_t camRot = S3L_wrap(LCR_renderer.scene.camera.transform.rotation.y
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camChunk[0] = cp.x / LCR_RENDERER_CHUNK_SIZE_HORIZONTAL;
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+ S3L_FRACTIONS_PER_UNIT / 8,S3L_FRACTIONS_PER_UNIT) /
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camChunk[1] = cp.y / (LCR_RENDERER_CHUNK_SIZE_HORIZONTAL / 2);
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(S3L_FRACTIONS_PER_UNIT / 4);
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camChunk[2] = cp.z / LCR_RENDERER_CHUNK_SIZE_HORIZONTAL;
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uint8_t camSide = (((camRot % 2) ? cp.x : cp.z) %
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chunkOffsets[0] =
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LCR_RENDERER_CHUNK_SIZE_HORIZONTAL) >=
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(cf.x >= (LCR_RENDERER_CHUNK_SIZE_HORIZONTAL / 2)) ? 1 : -1;
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LCR_RENDERER_CHUNK_SIZE_HORIZONTAL / 2;
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chunkOffsets[(camRot % 2) ? 0 : 2] = (camRot == 1 || camRot == 2) ? -1 : 1;
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chunkOffsets[(camRot % 2) ? 2 : 0] = (camSide == (camRot < 2)) ? 1 : -1;
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chunkOffsets[1] =
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chunkOffsets[1] =
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LCR_renderer.scene.camera.transform.rotation.x <= 0 ? -1 : 1;
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(cf.y >= (LCR_RENDERER_CHUNK_SIZE_HORIZONTAL / 4)) ? 1 : -1;
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chunkOffsets[2] =
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(cf.z >= (LCR_RENDERER_CHUNK_SIZE_HORIZONTAL / 2)) ? 1 : -1;
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for (uint8_t i = 0; i < 8; ++i)
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for (uint8_t i = 0; i < 8; ++i)
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_LCR_loadMapChunk(i,
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_LCR_loadMapChunk(i,
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@ -918,6 +1023,30 @@ void _LCR_loadMapChunks(void)
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camChunk[2] + ((i & 0x04) ? chunkOffsets[2] : 0));
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camChunk[2] + ((i & 0x04) ? chunkOffsets[2] : 0));
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}
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}
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void LCR_rendererDrawLOD(void)
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{
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for (unsigned int i = 0; i < LCR_RENDERER_LOD_BLOCKS; ++i)
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if (LCR_renderer.gridLOD[i])
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{
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uint8_t byte = LCR_renderer.gridLOD[i];
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unsigned int bx, by, bz;
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bz = (i / 8) * 8 + 4;
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by = (i % 8) * 8 + 4;
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for (unsigned int j = 0; j < 8; ++j)
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{
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if (byte & 0x01)
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{
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bx = j * 8 + 4;
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_LCR_drawLOD(bx,by,bz,LCR_EFFECTIVE_RESOLUTION_X,0);
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} // TODO: this ^
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byte >>= 1;
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}
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}
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}
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void LCR_rendererDraw(void)
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void LCR_rendererDraw(void)
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{
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{
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LCR_renderer.previousTriID = -1;
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LCR_renderer.previousTriID = -1;
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@ -929,6 +1058,8 @@ void LCR_rendererDraw(void)
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LCR_renderer.scene.camera.transform.rotation.y,
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LCR_renderer.scene.camera.transform.rotation.y,
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-4 * LCR_renderer.scene.camera.transform.rotation.x);
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-4 * LCR_renderer.scene.camera.transform.rotation.x);
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LCR_rendererDrawLOD();
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S3L_drawScene(LCR_renderer.scene);
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S3L_drawScene(LCR_renderer.scene);
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}
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}
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#define LCR_SETTING_TEXTURE_SUBSAMPLE 4
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#define LCR_SETTING_TEXTURE_SUBSAMPLE 4
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#endif
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#endif
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#ifndef LCR_SETTING_LOD_DISTANCE
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/** Distance in game squares from which LOD will be drawn. Value 64 or higher
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turns off LOD completely. Note that this doesn't affect rendering distance
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of 3D models. */
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#define LCR_SETTING_LOD_DISTANCE 25
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#endif
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#endif // guard
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#endif // guard
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