Fix physics bug
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4 changed files with 49 additions and 47 deletions
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TODO.txt
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TODO.txt
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@ -47,14 +47,15 @@ fuck issue trackers :D
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- immediately after starting the map countdown seems to be lower (seems to
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perhaps be caused by nextPhysicsFrameTime, look into it)
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- seems like there might be a bug in physics env function, despite it being
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impossible in theory, car gets stuck after fast drive into a wall, with its
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shape staying OK, but wheel being inside a block somehow, maybe there are
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tiny spaces between blocks or some blocks are not checked -- resolve
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=========== HANDLED ==============
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- should drifting make a sound? NO NEED
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- seems like there might be a bug in physics env function, despite it being
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impossible in theory, car gets stuck after fast drive into a wall, with its
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shape staying OK, but wheel being inside a block somehow, maybe there are
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tiny spaces between blocks or some blocks are not checked -- resolve
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[4 4 63] [5 5 64] [5 4 63] [4 5 64] [4 5 63] [5 4 64] [5 5 63] [4 4 64]
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- Managed to get the car stuck in non-rotating state, then after a while get
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it back by crashing. MAY BE FIXED NOW, watch if it still happens
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- After adding the non-rotating physics feature, the car now gets funny when
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