Fix physics bug

This commit is contained in:
Miloslav Ciz 2025-04-28 18:27:32 +02:00
parent 9dfbeae0d4
commit 5e73098460
4 changed files with 49 additions and 47 deletions

View file

@ -47,14 +47,15 @@ fuck issue trackers :D
- immediately after starting the map countdown seems to be lower (seems to
perhaps be caused by nextPhysicsFrameTime, look into it)
- seems like there might be a bug in physics env function, despite it being
impossible in theory, car gets stuck after fast drive into a wall, with its
shape staying OK, but wheel being inside a block somehow, maybe there are
tiny spaces between blocks or some blocks are not checked -- resolve
=========== HANDLED ==============
- should drifting make a sound? NO NEED
- seems like there might be a bug in physics env function, despite it being
impossible in theory, car gets stuck after fast drive into a wall, with its
shape staying OK, but wheel being inside a block somehow, maybe there are
tiny spaces between blocks or some blocks are not checked -- resolve
[4 4 63] [5 5 64] [5 4 63] [4 5 64] [4 5 63] [5 4 64] [5 5 63] [4 4 64]
- Managed to get the car stuck in non-rotating state, then after a while get
it back by crashing. MAY BE FIXED NOW, watch if it still happens
- After adding the non-rotating physics feature, the car now gets funny when