Fix physics bug
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parent
9dfbeae0d4
commit
5e73098460
4 changed files with 49 additions and 47 deletions
59
game.h
59
game.h
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@ -1257,47 +1257,38 @@ void LCR_gameDraw3DView(void)
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// GUI/HUD:
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char str[10];
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int val = LCR_carSpeedKMH();
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switch (LCR_game.state)
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{
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default:
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{
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int val = LCR_carSpeedKMH();
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if (val < 5) // don't show tiny oscillations when still
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val = 0;
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if (val < 5) // don't show tiny oscillations when still
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val = 0;
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str[0] = val >= 100 ? '0' + (val / 100) % 10 : ' ';
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str[1] = val >= 10 ? '0' + (val / 10) % 10 : ' ';
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str[2] = '0' + val % 10;
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str[3] = 0;
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str[0] = val >= 100 ? '0' + (val / 100) % 10 : ' ';
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str[1] = val >= 10 ? '0' + (val / 10) % 10 : ' ';
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str[2] = '0' + val % 10;
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str[3] = 0;
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LCR_rendererDrawText(str,LCR_EFFECTIVE_RESOLUTION_X -
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LCR_rendererComputeTextWidth(str,2) - LCR_GUI_GAP,
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LCR_EFFECTIVE_RESOLUTION_Y - LCR_rendererComputeTextHeight(2) -
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LCR_GUI_GAP,0,2);
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LCR_rendererDrawText(str,LCR_EFFECTIVE_RESOLUTION_X -
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LCR_rendererComputeTextWidth(str,2) - LCR_GUI_GAP,
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LCR_EFFECTIVE_RESOLUTION_Y - LCR_rendererComputeTextHeight(2) -
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LCR_GUI_GAP,0,2);
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LCR_gameTimeToStr(LCR_timeTicksToMS(LCR_game.runTime),str);
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LCR_gameTimeToStr(LCR_timeTicksToMS(LCR_game.runTime),str);
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if (LCR_game.state != LCR_GAME_STATE_RUN_FINISHED)
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LCR_rendererDrawText(str,LCR_GUI_GAP,LCR_EFFECTIVE_RESOLUTION_Y -
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LCR_rendererComputeTextHeight(2) - 3 * LCR_GUI_GAP,0,2);
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else
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LCR_rendererDrawText(str,((LCR_EFFECTIVE_RESOLUTION_X -
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LCR_rendererComputeTextWidth(str,4)) / 2),
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LCR_EFFECTIVE_RESOLUTION_Y / 2,
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LCR_game.runTime <= LCR_currentMap.targetTime ?
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LCR_CONVERT_COLOR(0x0700) : LCR_CONVERT_COLOR(0x4208),4);
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if (LCR_game.state != LCR_GAME_STATE_RUN_FINISHED)
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LCR_rendererDrawText(str,LCR_GUI_GAP,LCR_EFFECTIVE_RESOLUTION_Y -
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LCR_rendererComputeTextHeight(2) - 3 * LCR_GUI_GAP,0,2);
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else
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LCR_rendererDrawText(str,((LCR_EFFECTIVE_RESOLUTION_X -
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LCR_rendererComputeTextWidth(str,4)) / 2),
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LCR_EFFECTIVE_RESOLUTION_Y / 2,
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LCR_game.runTime <= LCR_currentMap.targetTime ?
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LCR_CONVERT_COLOR(0x0700) : LCR_CONVERT_COLOR(0x4208),4);
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LCR_gameTimeToStr(LCR_currentMap.targetTime * LCR_RACING_TICK_MS,str);
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LCR_gameTimeToStr(LCR_currentMap.targetTime * LCR_RACING_TICK_MS,str);
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LCR_rendererDrawText(str,LCR_GUI_GAP,LCR_EFFECTIVE_RESOLUTION_Y -
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LCR_rendererComputeTextHeight(2) - LCR_GUI_GAP,
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LCR_CONVERT_COLOR(0x4208),2);
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break;
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}
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}
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LCR_rendererDrawText(str,LCR_GUI_GAP,LCR_EFFECTIVE_RESOLUTION_Y -
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LCR_rendererComputeTextHeight(2) - LCR_GUI_GAP,
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LCR_CONVERT_COLOR(0x4208),2);
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}
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void LCR_gameSaveReplay(void)
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