Clean a bit
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6 changed files with 36 additions and 40 deletions
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@ -1444,7 +1444,7 @@ S3L_Unit _LCR_rendererSmoothRot(S3L_Unit angleOld, S3L_Unit angleNew,
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/**
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Loads the map models with 8 chunks that are nearest to a certain point
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towards which camera is looking.
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towards which the camera is looking.
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*/
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void _LCR_rendererLoadMapChunks(void)
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{
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@ -1787,7 +1787,9 @@ void LCR_rendererDrawMenu(const char *tabName,const char **items,
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LCR_IMAGE_SIZE * (stripHeight / LCR_IMAGE_SIZE)) / 2,0,
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stripHeight / LCR_IMAGE_SIZE,0xffff);
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#endif
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LCR_rendererDrawText(LCR_texts[LCR_TEXTS_VERSION],5,5,0xffff,2);
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LCR_renderer.frame++;
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}
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@ -1837,7 +1839,8 @@ void LCR_rendererDraw3D(void)
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_LCR_rendererAnimateCar();
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#endif
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_LCR_rendererLoadMapChunks(); // TODO: call only once in a while?
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if (LCR_renderer.frame % LCR_SETTING_MAP_CHUNK_RELOAD_INTERVAL == 0)
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_LCR_rendererLoadMapChunks();
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LCR_rendererDrawSky(LCR_currentMap.environment,
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LCR_renderer.scene.camera.transform.rotation.y,
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