Add accelerators
This commit is contained in:
parent
93cc5369bd
commit
6260ef1fcc
4 changed files with 46 additions and 40 deletions
3
TODO.txt
3
TODO.txt
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@ -1,5 +1,8 @@
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=========== GENERAL ==============
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- rework the code for special blocks, we have to literally remember the last
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block, not the pointer, now it won't work e.g. if wanting to repeat an
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empty block
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- allow stopping car rotation in air like in Trackmania
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- maybe allow some more air control, like slowing down with brakes, like in TM
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- sound engine: probably all SFX will be procedurally generated, ok?
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3
assets.h
3
assets.h
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@ -40,7 +40,8 @@ static const char *LCR_maps[] =
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"#=f0s0 #f11d0"
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"#=c0p0 #f11d0"
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"#=C0s1 #fd190" // big dirt
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"#>C0s0 #fd190" // big dirt
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// "#=C0s1 #fd190" // big dirt
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"#=M0s2 #fd190" // big grass
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"#=W0s3 #fd190" // big ice
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45
map.h
45
map.h
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@ -637,6 +637,11 @@ void _LCR_addBlockShapeByte(uint8_t *bytes, uint8_t *byteCount,
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*byteCount += 1;
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}
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uint8_t LCR_mapBlockIsAccelerator(uint8_t block)
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{
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return block == LCR_BLOCK_FULL_ACCEL;
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}
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/**
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Macro that transforms coordinates according to block transformation.
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*/
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@ -825,27 +830,27 @@ void LCR_mapGetBlockShape(uint8_t blockType, uint8_t transform,
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break;
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}
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case LCR_BLOCK_CORNER_CONVEX:
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case LCR_BLOCK_CORNER_CONCAVE:
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{
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uint8_t
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mx = blockType == LCR_BLOCK_CORNER_CONVEX ? 4 : 2,
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mz = blockType == LCR_BLOCK_CORNER_CONVEX ? 2 : 4;
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case LCR_BLOCK_CORNER_CONVEX:
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case LCR_BLOCK_CORNER_CONCAVE:
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{
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uint8_t
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mx = blockType == LCR_BLOCK_CORNER_CONVEX ? 4 : 2,
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mz = blockType == LCR_BLOCK_CORNER_CONVEX ? 2 : 4;
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ADD(0,0,0) ADD(0,4,6) ADD(0,0,6) // left
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ADD(0,0,0) ADD(0,4,0) ADD(0,4,6) // left
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ADD(6,0,6) ADD(0,0,6) ADD(0,4,6) // back
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ADD(0,4,6) ADD(6,4,6) ADD(6,0,6) // back
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ADD(0,0,0) ADD(mx,4,mz) ADD(0,4,0) // right
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ADD(mx,0,mz) ADD(mx,4,mz) ADD(0,0,0)
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ADD(6,4,6) ADD(mx,4,mz) ADD(6,0,6)
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ADD(6,0,6) ADD(mx,4,mz) ADD(mx,0,mz)
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ADD(0,4,0) ADD(mx,4,mz) ADD(0,4,6) // top
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ADD(0,4,6) ADD(mx,4,mz) ADD(6,4,6)
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ADD(0,0,0) ADD(0,0,6) ADD(mx,0,mz) // bottom
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ADD(0,0,6) ADD(6,0,6) ADD(mx,0,mz)
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break;
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}
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ADD(0,0,0) ADD(0,4,6) ADD(0,0,6) // left
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ADD(0,0,0) ADD(0,4,0) ADD(0,4,6) // left
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ADD(6,0,6) ADD(0,0,6) ADD(0,4,6) // back
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ADD(0,4,6) ADD(6,4,6) ADD(6,0,6) // back
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ADD(0,0,0) ADD(mx,4,mz) ADD(0,4,0) // right
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ADD(mx,0,mz) ADD(mx,4,mz) ADD(0,0,0)
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ADD(6,4,6) ADD(mx,4,mz) ADD(6,0,6)
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ADD(6,0,6) ADD(mx,4,mz) ADD(mx,0,mz)
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ADD(0,4,0) ADD(mx,4,mz) ADD(0,4,6) // top
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ADD(0,4,6) ADD(mx,4,mz) ADD(6,4,6)
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ADD(0,0,0) ADD(0,0,6) ADD(mx,0,mz) // bottom
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ADD(0,0,6) ADD(6,0,6) ADD(mx,0,mz)
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break;
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}
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case LCR_BLOCK_BUMP:
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ADD(3,0,0) ADD(6,0,3) ADD(3,1,3) // top
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35
racing.h
35
racing.h
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@ -689,13 +689,16 @@ TPE_Unit _LCR_applyMaterialFactor(TPE_Unit value, uint8_t mat)
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}
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void _LCR_racingWheelAccelerate(unsigned int wheel, TPE_Vec3 dir,
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uint8_t material)
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uint8_t material, uint8_t accelerator)
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{
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TPE_Unit acc =
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_LCR_applyMaterialFactor(LCR_CAR_ACCELERATION,material);
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acc = acc / (1 + (LCR_racingGetCarSpeedUnsigned() / LCR_CAR_AIR_FRICTION));
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if (accelerator)
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acc *= 2; // TODO: constant?
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LCR_racing.carBody.joints[wheel].velocity[0] +=
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(dir.x * acc) / TPE_F;
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LCR_racing.carBody.joints[wheel].velocity[1] +=
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@ -727,23 +730,10 @@ uint32_t LCR_racingStep(unsigned int input)
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{
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LCR_LOG2("racing step start");
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/*
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for (int i = 0; i < LCR_CAR_JOINTS; ++i)
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printf(" %d: %d %d %d, %d %d %d\n",
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i,LCR_racing.carBody.joints[i].position.x,
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LCR_racing.carBody.joints[i].position.y,
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LCR_racing.carBody.joints[i].position.z,
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LCR_racing.carBody.joints[i].velocity[0],
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LCR_racing.carBody.joints[i].velocity[1],
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LCR_racing.carBody.joints[i].velocity[0]);
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printf("------\n");
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*/
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uint32_t result = 0;
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TPE_Vec3 carForw, carRight, carUp, carVel;
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uint8_t groundMat = LCR_BLOCK_MATERIAL_CONCRETE; // material under wheels
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uint8_t onAccel = 0; // standing on accelerator?
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int groundBlockIndex = -1;
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carForw = TPE_vec3Normalized(TPE_vec3Plus(
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@ -795,13 +785,20 @@ printf("------\n");
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}
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if (groundBlockIndex != -1)
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{
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onAccel = LCR_mapBlockIsAccelerator(
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LCR_currentMap.blocks[groundBlockIndex * LCR_BLOCK_SIZE]);
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groundMat = LCR_mapBlockGetMaterial(
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LCR_currentMap.blocks + groundBlockIndex * LCR_BLOCK_SIZE);
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}
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}
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LCR_racing.carBody.friction =
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_LCR_applyMaterialFactor(LCR_CAR_FORWARD_FRICTION,groundMat);
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if (onAccel)
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input |= LCR_RACING_INPUT_FORW; // accelerator enforces this
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if(!(input & (LCR_RACING_INPUT_FORW | LCR_RACING_INPUT_BACK)))
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LCR_racing.carBody.friction *= LCR_CAR_STAND_FRICTION_MULTIPLIER;
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else if (
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@ -863,13 +860,13 @@ printf("------\n");
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{
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if (input & LCR_RACING_INPUT_FORW)
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{
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_LCR_racingWheelAccelerate(0,carForw,groundMat);
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_LCR_racingWheelAccelerate(1,carForw,groundMat);
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_LCR_racingWheelAccelerate(0,carForw,groundMat,onAccel);
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_LCR_racingWheelAccelerate(1,carForw,groundMat,onAccel);
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}
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else if (input & LCR_RACING_INPUT_BACK)
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{
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_LCR_racingWheelAccelerate(0,TPE_vec3TimesPlain(carForw,-1),groundMat);
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_LCR_racingWheelAccelerate(1,TPE_vec3TimesPlain(carForw,-1),groundMat);
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_LCR_racingWheelAccelerate(0,TPE_vec3TimesPlain(carForw,-1),groundMat,onAccel);
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_LCR_racingWheelAccelerate(1,TPE_vec3TimesPlain(carForw,-1),groundMat,onAccel);
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}
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}
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