Small stuff
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3 changed files with 7 additions and 4 deletions
4
TODO.txt
4
TODO.txt
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@ -1,5 +1,9 @@
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=========== GENERAL ==============
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=========== GENERAL ==============
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- add indication when CP is taken: in 1st man view it may be unclear if CP was
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taken or not otherwise
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- on 1st map the camera is obscured by the wall at the start, fix it somehow
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(not the best first impression)
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- culling is very slow now, it showed that distance bailout can accelerate it
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- culling is very slow now, it showed that distance bailout can accelerate it
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a lot, try to make a more accurate bailaout and see if it's faster (watch
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a lot, try to make a more accurate bailaout and see if it's faster (watch
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out for bugs due to false positives)
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out for bugs due to false positives)
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4
assets.h
4
assets.h
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@ -32,7 +32,7 @@ static const char *LCR_texts[] =
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"main menu",
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"main menu",
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"play map",
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"play map",
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"view repl",
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"view repl",
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"play repl",
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"race repl",
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#define LCR_TEXTS_MAIN_MENU 5
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#define LCR_TEXTS_MAIN_MENU 5
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"camera: $",
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"camera: $",
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@ -95,7 +95,7 @@ static const char *LCR_internalDataFile =
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// MAP 1:
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// MAP 1:
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"#MLicar1;4321 0 "
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"#MLicar1;4321 0 "
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":*B3mL:!x6G:+L2H:+D38" // start, finish, CPs
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":*B2mL:!x6G:+L2H:+D38" // start, finish, CPs
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// pillars:
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// pillars:
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":nw0w2L:f151:m151"
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":nw0w2L:f151:m151"
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":nz0w2L:f151:m151"
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":nz0w2L:f151:m151"
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@ -1813,8 +1813,7 @@ void LCR_rendererDrawMenu(const char *tabName,const char **items,
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#if LCR_SETTING_POTATO_GRAPHICS
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#if LCR_SETTING_POTATO_GRAPHICS
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);
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);
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#else
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#else
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^ (effect &
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^ (effect & 0x41c3));
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0x20c3));
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effect += 5 + i % 4;
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effect += 5 + i % 4;
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#endif
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#endif
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