Add sound
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8 changed files with 124 additions and 94 deletions
5
game.h
5
game.h
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@ -1,7 +1,8 @@
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#ifndef _LCR_GAME_H
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#define _LCR_GAME_H
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/*
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/** @file game.h
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Licar: game module
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This file implements the backend of a complete, actually playable game with
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@ -1385,6 +1386,8 @@ LCR_replayOutputStr(_LCR_gameDataCharWrite);
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LCR_audioPlaySound(LCR_SOUND_CRASH_BIG);
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LCR_LOG2("crash (big)");
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}
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else if (events & LCR_RACING_EVENT_ACCELERATOR)
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LCR_audioPlaySoundIfFree(LCR_SOUND_ACCELERATOR);
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int engineIntensity = LCR_carSpeedKMH() * 2;
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