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4 changed files with 171 additions and 155 deletions
22
audio.h
22
audio.h
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@ -1,5 +1,10 @@
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/**
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audio: this file implements the audio system.
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/*
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Licar audio
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This file implements the audio system. The module only computes audio samples
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(playing them must be done by the frontend). The audio format is 8bit, 8 KHz
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mono. This module does NOT deal with music (music is stored in a separate
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file, left to be optionally loaded and played by the frontend).
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*/
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#ifndef _LCR_AUDIO
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@ -26,6 +31,9 @@ struct
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int engineInc;
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} LCR_audio;
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/**
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Initializes the audio system, only call once.
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*/
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void LCR_audioInit(void)
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{
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LCR_LOG0("initializing audio");
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@ -40,11 +48,18 @@ void LCR_audioInit(void)
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LCR_audio.engineIntensity = 0;
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}
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/**
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Sets the intensity of car engine sound that's constantly played (unless when
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intensitiy has been set to 0). Maximum value is 255.
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*/
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void LCR_audioSetEngineIntensity(uint8_t value)
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{
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LCR_audio.engineIntensity = value;
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}
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/**
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Tells the audio system to play certain sound (see the sound constants).
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*/
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void LCR_audioPlaySound(uint8_t sound)
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{
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LCR_LOG2("playing sound");
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@ -58,6 +73,9 @@ uint8_t _LCR_audioNoise(void)
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return LCR_audio.noise >> 16;
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}
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/**
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Gets the next audio sample.
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*/
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uint8_t LCR_audioGetNextSample(void)
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{
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unsigned char result = 128;
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