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game.h
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game.h
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@ -365,6 +365,8 @@ LCR_GameUnit physicsInterpolationParam = LCR_GAME_UNIT -
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LCR_rendererDraw();
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LCR_rendererDrawText("abcdefghijklmnopqrstuvwxyz",10,20,0,2);
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if (LCR_game.debugDraw)
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{
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LCR_GameUnit camTr[7];
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