Draw sky strip

This commit is contained in:
Miloslav Ciz 2023-09-13 20:51:07 +02:00
parent d7194d9183
commit 6e068eff2b
2 changed files with 97 additions and 58 deletions

77
game.h
View file

@ -7,9 +7,6 @@
#ifndef _LCR_GAME_H
#define _LCR_GAME_H
#include "map.h"
#include "assets.h"
#define LCR_KEY_UP 0x00
#define LCR_KEY_RIGHT 0x01
#define LCR_KEY_DOWN 0x02
@ -70,13 +67,24 @@ uint8_t LCR_gameStep(uint32_t timeMs);
//------------------------------------------------------------------------------
void LCR_drawPixelUnsafe(unsigned int x, unsigned int y,
uint_fast16_t color);
/**
Internal pixel drawing function that checks for out-of-screen coordinates. Use
this if the pixel can potentially lie of screen (however if you know it won't,
use the normal unsafe function in sake of performance).
*/
static inline void LCR_drawPixelSafe(unsigned int x, unsigned int y,
uint_fast16_t color);
#include "map.h"
#include "assets.h"
#include "renderer.h"
uint8_t _LCR_keyStates[LCR_KEYS_TOTAL]; /**< Assures unchanging key states
during a single frame. */
/**
Internal pixel drawing function that takes into account things like subdivided
resolution etc. This function does not check for out-of-screen coordinates!
*/
void LCR_drawPixelUnsafe(unsigned int x, unsigned int y,
uint_fast16_t color)
{
@ -94,11 +102,6 @@ void LCR_drawPixelUnsafe(unsigned int x, unsigned int y,
#endif
}
/**
Internal pixel drawing function that checks for out-of-screen coordinates. Use
this if the pixel can potentially lie of screen (however if you know it won't,
use the normal unsafe function in sake of performance).
*/
static inline void LCR_drawPixelSafe(unsigned int x, unsigned int y,
uint_fast16_t color)
{
@ -116,51 +119,6 @@ void LCR_gameEnd(void)
{
}
void LCR_drawSkyStrip(int verticalOffset, uint8_t horizontalOffset)
{
#if LCR_SETTING_SKY_SIZE != 0
verticalOffset -= (LCR_SETTING_SKY_SIZE * LCR_SKY_IMAGE_SIZE) / 2;
int finalY = verticalOffset + LCR_SETTING_SKY_SIZE * LCR_SKY_IMAGE_SIZE;
finalY = (finalY / LCR_SETTING_SKY_SIZE) * LCR_SETTING_SKY_SIZE;
if (finalY >= LCR_EFFECTIVE_RESOLUTION_Y)
finalY = LCR_EFFECTIVE_RESOLUTION_Y - 1;
const uint16_t *skyLine = LCR_skyImages + 256;
if (verticalOffset < 0)
{
skyLine += (-1 * verticalOffset / LCR_SETTING_SKY_SIZE) * (LCR_SKY_IMAGE_SIZE / 2);
verticalOffset = 0;
}
while (verticalOffset < finalY)
{
for (int i = 0; i < LCR_EFFECTIVE_RESOLUTION_X; ++i)
{
// TODO: check z-buffer
int offsetX = (i / LCR_SETTING_SKY_SIZE + horizontalOffset)
% LCR_SKY_IMAGE_SIZE;
uint16_t pixel = *(skyLine + offsetX / 2);
pixel = offsetX % 2 ? (pixel >> 8) : (pixel & 0x00ff);
LCR_drawPixelUnsafe(i,verticalOffset,LCR_skyImages[pixel]);
}
verticalOffset++;
if (verticalOffset % LCR_SETTING_SKY_SIZE == 0)
skyLine += LCR_SKY_IMAGE_SIZE / 2;
}
#endif
}
int aaa = 0;
uint8_t LCR_gameStep(uint32_t time)
@ -173,7 +131,10 @@ for (int i = 0; i < LCR_EFFECTIVE_RESOLUTION_X; ++i)
for (int i = 0; i < LCR_KEYS_TOTAL; ++i)
_LCR_keyStates[i] = LCR_keyPressed(i);
LCR_drawSkyStrip(200 + aaa / 10,aaa / 30);
LCR_drawBackground(200 + aaa / 10);
LCR_drawSkyStrip(200 + aaa / 10,aaa / 30);
aaa = (aaa + 1) % 10000;

78
renderer.h Normal file
View file

@ -0,0 +1,78 @@
#ifndef _LCR_RENDERER_H
#define _LCR_RENDERER_H
struct LCR_Renderer
{
// TODO
};
void LCR_drawBackground(int verticalOffset)
{
uint16_t color = LCR_skyImages[LCR_skyImages[256] & 0x00ff] ; // TODO
int limit = verticalOffset - LCR_SETTING_SKY_SIZE * LCR_SKY_IMAGE_SIZE / 2;
if (limit >= LCR_EFFECTIVE_RESOLUTION_Y)
limit = LCR_EFFECTIVE_RESOLUTION_Y - 1;
for (int y = 0; y <= limit; ++y)
for (int x = 0; x < LCR_EFFECTIVE_RESOLUTION_X; ++x)
LCR_drawPixelUnsafe(x,y,color);
color = LCR_skyImages[LCR_skyImages[255 + (128 * 128) / 2] >> 8]; // TODO
limit = verticalOffset + LCR_SETTING_SKY_SIZE * LCR_SKY_IMAGE_SIZE / 2 -
LCR_SETTING_SKY_SIZE;
if (limit < 0)
limit = 0;
for (int y = LCR_EFFECTIVE_RESOLUTION_Y - 1; y >= limit; --y)
for (int x = 0; x < LCR_EFFECTIVE_RESOLUTION_X; ++x)
LCR_drawPixelUnsafe(x,y,color);
}
void LCR_drawSkyStrip(int verticalOffset, uint8_t horizontalOffset)
{
#if LCR_SETTING_SKY_SIZE != 0
verticalOffset -= (LCR_SETTING_SKY_SIZE * LCR_SKY_IMAGE_SIZE) / 2;
int finalY = verticalOffset + LCR_SETTING_SKY_SIZE * LCR_SKY_IMAGE_SIZE;
finalY = (finalY / LCR_SETTING_SKY_SIZE) * LCR_SETTING_SKY_SIZE;
if (finalY >= LCR_EFFECTIVE_RESOLUTION_Y)
finalY = LCR_EFFECTIVE_RESOLUTION_Y - 1;
const uint16_t *skyLine = LCR_skyImages + 256;
if (verticalOffset < 0)
{
skyLine += (-1 * verticalOffset / LCR_SETTING_SKY_SIZE) * (LCR_SKY_IMAGE_SIZE / 2);
verticalOffset = 0;
}
while (verticalOffset < finalY)
{
for (int i = 0; i < LCR_EFFECTIVE_RESOLUTION_X; ++i)
{
// TODO: check z-buffer
int offsetX = (i / LCR_SETTING_SKY_SIZE + horizontalOffset)
% LCR_SKY_IMAGE_SIZE;
uint16_t pixel = *(skyLine + offsetX / 2);
pixel = offsetX % 2 ? (pixel >> 8) : (pixel & 0x00ff);
LCR_drawPixelUnsafe(i,verticalOffset,LCR_skyImages[pixel]);
}
verticalOffset++;
if (verticalOffset % LCR_SETTING_SKY_SIZE == 0)
skyLine += LCR_SKY_IMAGE_SIZE / 2;
}
#endif
}
#endif // guard