Draw sky strip
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parent
d7194d9183
commit
6e068eff2b
2 changed files with 97 additions and 58 deletions
77
game.h
77
game.h
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@ -7,9 +7,6 @@
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#ifndef _LCR_GAME_H
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#define _LCR_GAME_H
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#include "map.h"
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#include "assets.h"
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#define LCR_KEY_UP 0x00
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#define LCR_KEY_RIGHT 0x01
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#define LCR_KEY_DOWN 0x02
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@ -70,13 +67,24 @@ uint8_t LCR_gameStep(uint32_t timeMs);
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//------------------------------------------------------------------------------
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void LCR_drawPixelUnsafe(unsigned int x, unsigned int y,
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uint_fast16_t color);
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/**
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Internal pixel drawing function that checks for out-of-screen coordinates. Use
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this if the pixel can potentially lie of screen (however if you know it won't,
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use the normal unsafe function in sake of performance).
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*/
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static inline void LCR_drawPixelSafe(unsigned int x, unsigned int y,
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uint_fast16_t color);
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#include "map.h"
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#include "assets.h"
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#include "renderer.h"
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uint8_t _LCR_keyStates[LCR_KEYS_TOTAL]; /**< Assures unchanging key states
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during a single frame. */
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/**
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Internal pixel drawing function that takes into account things like subdivided
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resolution etc. This function does not check for out-of-screen coordinates!
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*/
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void LCR_drawPixelUnsafe(unsigned int x, unsigned int y,
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uint_fast16_t color)
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{
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@ -94,11 +102,6 @@ void LCR_drawPixelUnsafe(unsigned int x, unsigned int y,
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#endif
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}
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/**
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Internal pixel drawing function that checks for out-of-screen coordinates. Use
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this if the pixel can potentially lie of screen (however if you know it won't,
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use the normal unsafe function in sake of performance).
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*/
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static inline void LCR_drawPixelSafe(unsigned int x, unsigned int y,
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uint_fast16_t color)
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{
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@ -116,51 +119,6 @@ void LCR_gameEnd(void)
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{
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}
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void LCR_drawSkyStrip(int verticalOffset, uint8_t horizontalOffset)
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{
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#if LCR_SETTING_SKY_SIZE != 0
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verticalOffset -= (LCR_SETTING_SKY_SIZE * LCR_SKY_IMAGE_SIZE) / 2;
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int finalY = verticalOffset + LCR_SETTING_SKY_SIZE * LCR_SKY_IMAGE_SIZE;
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finalY = (finalY / LCR_SETTING_SKY_SIZE) * LCR_SETTING_SKY_SIZE;
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if (finalY >= LCR_EFFECTIVE_RESOLUTION_Y)
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finalY = LCR_EFFECTIVE_RESOLUTION_Y - 1;
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const uint16_t *skyLine = LCR_skyImages + 256;
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if (verticalOffset < 0)
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{
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skyLine += (-1 * verticalOffset / LCR_SETTING_SKY_SIZE) * (LCR_SKY_IMAGE_SIZE / 2);
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verticalOffset = 0;
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}
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while (verticalOffset < finalY)
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{
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for (int i = 0; i < LCR_EFFECTIVE_RESOLUTION_X; ++i)
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{
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// TODO: check z-buffer
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int offsetX = (i / LCR_SETTING_SKY_SIZE + horizontalOffset)
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% LCR_SKY_IMAGE_SIZE;
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uint16_t pixel = *(skyLine + offsetX / 2);
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pixel = offsetX % 2 ? (pixel >> 8) : (pixel & 0x00ff);
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LCR_drawPixelUnsafe(i,verticalOffset,LCR_skyImages[pixel]);
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}
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verticalOffset++;
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if (verticalOffset % LCR_SETTING_SKY_SIZE == 0)
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skyLine += LCR_SKY_IMAGE_SIZE / 2;
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}
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#endif
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}
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int aaa = 0;
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uint8_t LCR_gameStep(uint32_t time)
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@ -173,7 +131,10 @@ for (int i = 0; i < LCR_EFFECTIVE_RESOLUTION_X; ++i)
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for (int i = 0; i < LCR_KEYS_TOTAL; ++i)
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_LCR_keyStates[i] = LCR_keyPressed(i);
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LCR_drawSkyStrip(200 + aaa / 10,aaa / 30);
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LCR_drawBackground(200 + aaa / 10);
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LCR_drawSkyStrip(200 + aaa / 10,aaa / 30);
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aaa = (aaa + 1) % 10000;
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78
renderer.h
Normal file
78
renderer.h
Normal file
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@ -0,0 +1,78 @@
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#ifndef _LCR_RENDERER_H
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#define _LCR_RENDERER_H
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struct LCR_Renderer
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{
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// TODO
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};
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void LCR_drawBackground(int verticalOffset)
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{
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uint16_t color = LCR_skyImages[LCR_skyImages[256] & 0x00ff] ; // TODO
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int limit = verticalOffset - LCR_SETTING_SKY_SIZE * LCR_SKY_IMAGE_SIZE / 2;
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if (limit >= LCR_EFFECTIVE_RESOLUTION_Y)
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limit = LCR_EFFECTIVE_RESOLUTION_Y - 1;
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for (int y = 0; y <= limit; ++y)
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for (int x = 0; x < LCR_EFFECTIVE_RESOLUTION_X; ++x)
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LCR_drawPixelUnsafe(x,y,color);
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color = LCR_skyImages[LCR_skyImages[255 + (128 * 128) / 2] >> 8]; // TODO
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limit = verticalOffset + LCR_SETTING_SKY_SIZE * LCR_SKY_IMAGE_SIZE / 2 -
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LCR_SETTING_SKY_SIZE;
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if (limit < 0)
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limit = 0;
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for (int y = LCR_EFFECTIVE_RESOLUTION_Y - 1; y >= limit; --y)
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for (int x = 0; x < LCR_EFFECTIVE_RESOLUTION_X; ++x)
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LCR_drawPixelUnsafe(x,y,color);
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}
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void LCR_drawSkyStrip(int verticalOffset, uint8_t horizontalOffset)
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{
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#if LCR_SETTING_SKY_SIZE != 0
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verticalOffset -= (LCR_SETTING_SKY_SIZE * LCR_SKY_IMAGE_SIZE) / 2;
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int finalY = verticalOffset + LCR_SETTING_SKY_SIZE * LCR_SKY_IMAGE_SIZE;
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finalY = (finalY / LCR_SETTING_SKY_SIZE) * LCR_SETTING_SKY_SIZE;
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if (finalY >= LCR_EFFECTIVE_RESOLUTION_Y)
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finalY = LCR_EFFECTIVE_RESOLUTION_Y - 1;
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const uint16_t *skyLine = LCR_skyImages + 256;
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if (verticalOffset < 0)
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{
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skyLine += (-1 * verticalOffset / LCR_SETTING_SKY_SIZE) * (LCR_SKY_IMAGE_SIZE / 2);
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verticalOffset = 0;
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}
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while (verticalOffset < finalY)
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{
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for (int i = 0; i < LCR_EFFECTIVE_RESOLUTION_X; ++i)
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{
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// TODO: check z-buffer
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int offsetX = (i / LCR_SETTING_SKY_SIZE + horizontalOffset)
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% LCR_SKY_IMAGE_SIZE;
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uint16_t pixel = *(skyLine + offsetX / 2);
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pixel = offsetX % 2 ? (pixel >> 8) : (pixel & 0x00ff);
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LCR_drawPixelUnsafe(i,verticalOffset,LCR_skyImages[pixel]);
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}
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verticalOffset++;
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if (verticalOffset % LCR_SETTING_SKY_SIZE == 0)
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skyLine += LCR_SKY_IMAGE_SIZE / 2;
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}
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#endif
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}
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#endif // guard
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